Nvidia Reaches for the Stars
Sep 22 '00
Its Nvidia's well-touted, and definitively potent design of
"6/3-month evolution/amendment." Greeting this coming Xmas will be a new top of the line graphic solution: 4.8 GigaPixels and 150 Million polygons per second.
5-6x performance of GeForce2 GTS ($250 street); 4-5x performance of GeForce2 Ultra ($500). As oppose to former leaps, the muscular GPU is furnished with a pleasantly elastic skin of 4.8 GPixels (VooDoo5 6K, being the current battling titan, tops at 1.1); Bottomline, more raw horsepower for more photo-realistic real-time renderer.
Buying option remains clear, for since as N-tradition lends the conscious buyer to buy the 2nd best card--GeForce2 Ultra for $250--would be take home gift, or toy.
OPTIONAL: REBUTTAL TO PIXAR
As for the case of a Pixar employee's lampoon on Nvidia's claim of "real-time Toy Story rendering [via GeForce2]," I believe its valid, but utterly shameless in merits: First, visual esthetic quality depends heavily on the renderer (software, hence DirectX). Second, it may be true that Pixar quality are superior, Pixar do not render their 3D objects with a single "beauty pass." Third, if ILM, the machinery behind most major Hollywood movies (as most already know), can maintain a humble attitude, Pixar could do the same. Just my personal, heavily biased opinion.
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Epinions.com ID: charlesmao
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Member: Charles Mao
Reviews written: 18
Trusted by: 10 members
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