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About the Author
Member: Kenneth Wilson
Location: Archbold, OH, USA
Reviews written: 3
Trusted by: 1 member
About Me: Computers, Dale Earnhardt, Games, Biking and motorized skateboards. Describes a lot, right?
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C&C RA (Very good)
Written: Apr 06 '00
Pros:Good for anyone that like military fun.
Cons:graphic of game/(not including videos)
I love this game. I play it like it is something I need to do to stay alive. Command & Conquer RA is one of the best war like games I've played
up against Dark Colony and War Craft. The graphics aren't the best but The way the game is setup and the level of skill to play it is nice. Although rarely do I play the missions. I more like the multiplayer mode and play on the net or against the computer.
The Mission disks of Counterstrike and Aftermath for this game is another thing I like about playing it. Especially Aftermath! This mission disk as all the new options. For the Soviet side, there new toys are:
Tesla Tank- Range: Long; Armor: Light; Weapon: Lightning Discharge
"Taking the Tesla coil's destruction into the field, the Tesla Tank is a valuable addition to the Soviet arsenal. With its long range and powerful electrical discharges, the Tesla Tank is effective in both offensive and defensive roles. As an added bonus, the electrical discharge from the Tesla Tank also jams enemy radar. Used in conjunction with normal Tesla Coils, Tesla Tanks provide added security against Allied assaults, and ensure that low-power conditions won't hurt Soviet defenses."
Shock Trooper- Range: Short; Armor: None; Weapon: Lightning Discharge
"Another use of Tesla's inventions, Shock Troopers are sturdy (if somewhat slow) infantry units that carry a portable Tesla generator, capable of delivering large jolts of electricity to any unit or structure. Well worth the price, Shock Troopers can not be run over by enemy vehicles."
M.A.D. Tank- Range: Extreme; Armor: Heavy; Weapon: Harmonic Shock Wave
"The M.A.D. Tank, or Mutually Assured Destruction Tank, is a final-solution weapon. Once activated, it builds up a powerful harmonic shock wave. When fully charged, it detonates, destroying itself and damaging every unit and structure within a large radius around it. However, infantry are unaffected by its detonation. If the unit is destroyed before it detonates, the destructive effect is neutralized. The warning siren will start the countdown to destruction. Once the unit is activated, the only way to stop it from going off is to destroy it."
Missile Sub- Range: Long; Armor: Light; Weapon: Missile Salvo
"Realizing their navy lacked first-strike capability, the Soviet Empire has developed a new class of submarine capable of launching attacks on inland targets. The missile sub's weapons are nearly as powerful as those of the dreaded Allied Cruiser, with the added advantage that they can submerge and surface before the enemy know what hit them."
Then for the Allied side, there new toys are:
ChronoTank- Range: Medium; Armor: Light; Weapon: Heat-seeking Missiles
"The ChronoTank is the latest advancement in Allied technology. When fully charged, the unit has the unique ability to Chronoshift itself, allowing it to appear anywhere on the battlefield and use it missile launchers to destroy the enemy. Unlike the regular Chronosphere ability, the ChronoTank will not automatically return to its pre-shift location.
Note that the unit can only use this ability when all the pips on the unit are filled."
Demolition Truck- Range: N/A; Armor: Light; Weapon: Atomic Bomb
"These drone units carry an atomic bomb triggered to detonate on impact or destruction. It is well advised to have the truck moved a good distance away from the base to asure that you don't get anything damaged if you decide to let it sit for a while before using it. Note also a Soviet unit."
Field Mechanic- Range: Short; Armor: None; Weapon: Socket Wrench
"A new trooper for the Allies, the mechanic can repair vehicles in the field. Slow and unarmored, he is an easy target for Soviet infantry and tanks. However, his ability to repair any nearby friendly units more than makes up for his lack of defense. Like the medic, the mechanic takes time to repair a unit to full strength."
As a review I think this game is the best thing next to the real thing. Plus I like the music tracks. Hell March, Radio, Face of the Enemy2, and Big Foot are my favorites.
END
Recommended: Yes
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