zobovor's Full Review: The Legend Of Zelda Ocarina Of Time for Nintendo 6...
Ocarina of Time is not a mere video game. It is a universe unto itself. You don't play this game. You become Link; you visit the land of Hyrule yourself, interacting with the characters and monsters. Coming away from this adventure, you'll almost certainly be a different person than when you started...
The game is truly the apex of the immensely popular Zelda series and is a natural evolution of the previous adventures. This installment is a prequel to the previous adventures, in which Link is but a child. When the time comes, you will warp forward in time to his adulthood, where times have changed, friends have disappeared, and an evil force looms over the world. If you're a fan of the previous games, this one won't disappoint--like the earlier adventures, there are puzzles to solve, mazes to navigate, and plenty of secrets to discover. The game is almost too vast; there is no way you will ever be able to remember all the details of this world. Investing in a tip book is essential--if not to figure out some of the particularly perplexing mysteries, then at least to remember where you are and what you're doing.
This is the game I used to really cut my teeth on the 3D aspect of the N64 games. Since earlier Zelda games are spread out over a map-like world, making the translation to three dimensions isn't too tough. Like the previous installments, you have access to a variety of weapons and items, but determining when each one is appropriate is up to you. Tips come in the form of local villagers, sign posts, and a sprite that follows you wherever you go. The sprite is especially helpful, as she serves as a continuous reminder of your current objective (which is easy to forget about in so vast a world) and will even tell you what she knows about most of the monsters you encounter (she isn't much help with the bosses, however).
One new feature which takes some getting used to, but really pays off in the end, is the ability to target objects or enemies. You can slash at a bad guy with your sword and hit him more often than not, but for flying foes or creatures that are difficult to get a bead on, the targeting feature locks onto them and guarantees a hit. Whether you utilize this feature is again up to you (some might think it's cheating). There are plenty of familiar elements from the older games--Peahats (they're huge!), Stalfos (nasty critters), and Moblins (they don't get prettier with age, let me tell ya) are all here. And no Zelda game would be complete if you didn't get to attack the chickens.
Ocarina of Time is a unique experience. I'll admit I've cared about what happens to characters before, but I've never been swept away by a game like this before. The ReDead zombie creatures actually give me chills, they're so realistically scary. Many of the songs are so beautiful, they bring tears to my eyes. Beginning players may need a guiding hand, and some of the challenges will utilize your wits to their fullest capacity. And then there's the bosses... like all Zelda games, they pose a challenge, to say the least. But I guarantee this game will stir your soul.
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