SNES SF2 ROUND 3: FIGHT!
Written: Jul 09 '04 (Updated Aug 30 '05)
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Product Rating:
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Pros: Its Streetfigter 2.In its most complete form on the Snes.
Cons: The Snes controller, a bit slow
The Bottom Line: Everyone should own a version of SF2, and this is the most complete SNES version.Personally I like Turbo better, but the new challengers are cool.
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| flash-hammer's Full Review: Super Street Fighter II for Super Nintendo |
With Streetfighter 2, Capcom created one of the greatest games ever. With Streetfighter 2: Turbo it somehow found a way to make it better, could they actually do the unthinkable with Super Streetfighter 2 and make the game even better?
The thing that was to be the main attraction to this title over the previous versions was that there were now 4 totally new fighters added to the roster, taking it up to 16 playable fighters.
The new additions are Fei Long, a Hong Kong action star hailed as the new Bruce Lee. Cammy White, an amnesiac member of military unit Delta Red out to track down M.Bison and discover what he knows about her past, Thunder Hawk, a Native American forced to move to Mexico when Bisons Shadowlaw took over his tribes land and Dee Jay, a Jamaican kickboxer who seems to really only be there for a laugh.
The game, like both SF2 incarnations before it, is a one-on-one fighting game in which you have to come out best in three rounds of combat against an enemy.
The game controls are the same as both previous titles: L, Y and X control Weak, Medium and Strong Punch respectively, while R,B and A do the same for kicks.
Characters each have special moves which are performed in one of two ways. Either via Charges where you held the D-Pad in one direction for two seconds, before quickly pressing its opposite and an attack button at the same time, or via the rolling your thumb across the D-Pad in a smooth motion, the most famous of which being in a quarter circle forward(QCF).
The controls all respond very well, although as I mentioned in my reviews of previous SF Snes games, I really do not like the controller for these games. The D-Pad is too small, and lacks the 8-Points of the Sega pad, and performing a Fierce Punch special move is nigh on impossible with the default controls.
Graphically, the game is even better than before, with newer, cooler portraits of the characters and now 6 different colour schemes for each fighter. The stages and animation seem to have received a bit of sprucing up as well, as have Ryus hadoukens.
Sound-wise, the game is still awesome. The music is still great, although the new fighters themes are all disappointing with the exception of Fei Long, who has an absolutely awesome, really Kung Fu movie sounding theme tune.
The voices are for the most part the same in terms of quality, and an amusing little point is the fact that on Fei Longs stage, when you win a round, the Chinese Dragon in the background roars, and its roar is better known as the roar of Godzillas buddy/enemy Anguirus.
But what about the gameplay? Well, its Streetfighter 2. its brilliant isnt it. There have been a few points gameplay wise that have been spruced up as well to warrant the Super title. Ryu and Ken are now starting to become distinct separate characters, with Ryu now having two types of Hadouken, and Kens Dragonpunch being stronger, having a further reach and , if performed using Fierce Punch, causing the enemy to burst into flames.
Chun Li has also gained her own Fireball animation and fireball, unlike a recoloured Dhalsim Yoga Fire coming out of her punch animation amongst other little titbits like these.
One thing that did bother me about this game was that it seemed to be a lot slower than Turbo, which wasnt something that I noticed about the Sega version of the game.
But, the game is Streetfighter, it has the power to create a multiplayer experience that no fighting game has, and possibly never will, recaptured. My friends and I can still get very heated matches going on, which is really all you can ask for of a 16-Bit fighting game.
The new characters, apart from Dee Jay who fights fairly like Guile, are all pretty distinct from the established fighters; this was before Capcom felt the need to have 40 Shotokan like fighters in every SF title.
So, the big question is, if you already have a Streetfighter 2 game for the SNES, is this worth buying? If it is regular SF2, then I would definitely look to pick this up, but if you have Turbo, Im not sure that this would be worth picking up unless it is really cheap or you are a huge Streetfighter fan and want every version of the games.
Super Streetfighter 2 is, like its two previous incarnations, an absolutely epic fighting game. Fights in it are rarely boring, and feature characters that anyone who grew up in the 16-Bit era will know and love, along with a few who arent as famous.
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Recommended:
Yes
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Epinions.com ID: flash-hammer
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