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Diablo's wearing thin on me... (Reply to this comment)
by churst
I would knock Diablo off this list for two reasons:
1} Rogue, Nethack, and so forth.
They're the same game, except they have more depth. They may not provide the graphics/sound of Diablo, but then again I didn't find Diablo 2 to be very graphically impressive anyway.
2} Quest For Glory.
Have you played the QFG series? It combines Sierra's trademark adventure-game style (which I wasn't terribly fond of), with a very cool RPG system. It takes maybe the most logical approach to developing your characters' abilities, in the sense that if you want to improve your weaponry ability, you have to actually spar with instructors using that weapon or engage in battle. If you want to improve your lockpicking skills, try picking locks. It's not like AD&D, where if you're a thief and you kill 1,000 spiders, suddenly you become better at lockpicking for no good reason.
Plus, QFG boasts a pretty good sense of humor, at least by computer game standards. I thought 4 & 5 were only okay (ill-advised attempts at making the combat feel like Street Fighter 2), but the first three games are absolute classics. And I think you can still get the first four games in one box for $20. Lots of fun for such a low price. And if you absolutely HATE adventure games, you should know that the puzzles really take a back seat to all the RPG stuff. It's mostly watching a fairly good story unfold with lots of combat and training in-between.
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Mar 15 '02 7:41 pm PST
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Net play? (Reply to this comment)
by gorocco
While we can give Diablo credit for almost singlehandedly resurrecting the CRPG genre, I am surprised that you didn't mention Battle.net. A lot of games have been released that are similar to Diablo, but Blizzard really separated themselves from the pack with its outstanding online play. This was quite revolutionary for its time as previous online RPG experiences such as MUDs were pretty much limited to college kids with plenty of free time on their hands. Blizzard's work here opened the door for games such as Everquest to have mass market appeal.
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Feb 06 '02 8:40 am PST
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Re: Fond memories. (Reply to this comment)
by NetDanzr
Thanks for pointing those things out. I forgot to mention how many old games were made for a number of platforms; current game publishers should learn from it.
I actually played Dungeon Master on Amiga before it even appeared for the PC. I still consider Amiga to be the ultimate gaming machine, and always keep an emulator and a few games on my computer. Other games, such as the first two Might and Magic games, I played on NES, while others, such as Wizardry and Mystery House on Apple II.
As for rogue-like games appearing on PDAs, Rogue has been already released for PalmOS. It's still pretty buggy, but we are getting there. And I hope more games (such as Angband and especially ADOM) to follow this trend. In addition, I really wish somebody would finally port all those old Infocom games to PalmOS.
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Feb 06 '02 5:50 am PST
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Fond memories. (Reply to this comment)
by grimjack2
This is an excellent list that brought back some fond memories.
The only thing I want to point out is that I was playing Dungeon Master in 1987, on my Atari ST. That game was to the ST what Starraiders was to the Atari 400/800. I know a number of hardcore gamers who bought the computer just to play the game. It was unbelievable at the time, with the nearest competition being King's Quest and Wizardry on the Apple, and Ultima IV on the IBM. Eye of the Beholder was a blatant copy that came out, I'm almost certain, before Dungeon Master was finally released on the IBM years later.
And as a side note, a number of the original Dungeon Master programmers later did Lands of Lore.
I had also never thought about it until you mentioned it, but there could be a continued life for the ASCII games like Rogue, Larn, Nethack & Moria on the palm pilot games.
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Feb 05 '02 1:11 pm PST
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