For those that like finesse with their action
Written: Mar 11 '08 (Updated Aug 18 '08)
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Product Rating:
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Pros: Utilizes finesse and dexterity; high replay value; nice graphics and sounds (relatively)
Cons: Awful play control
The Bottom Line: Although it's quite different from its arcade counterpart, it's still just as fun to play. It'd be even better if not for the play control problem, but still worthwhile.
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| Chad9976's Full Review: Moon Patrol for Atari 2600 |
I didnt expect Moon Patrol for the Atari 2600 to be a faithful adaptation of the arcade game, but it is pretty darn close. Its fun and challenging and it would have been perfect if not for the bad play control.
PRESS FIRE TO START
Unlike other early side-scrollers where all you had to do was run and jump, Moon Patrol ups the stakes by making the gameplay multi-tasking. In this game you drive an armored vehicle, the Moon Buggy, on the surface of the moon. Youre able to drive at three different speeds, shoot above and in front of you simultaneously and youre able to jump as well.
To beat the game, all you have to do is reach the finish while carefully avoiding boulders, craters, mines, tanks and UFOs. The button fires your lasers and pushing up on the joystick jumps the Moon Buggy. The faster youre driving the further your car will jump. No doubt there will be many instances in which youll want to speed up and then immediately slow down (and vice versa).
Different obstacles and enemies are worth different amounts of points. You receive a 1-Up after garnering 10,000, 30,000 and 50,000 points. There are five levels to the game, each of which contains five checkpoints, but there is no stoppage in gameplay until you complete each level. Youre able to choose from three difficulty settings when starting out. As an added bonus, this game even gives you the option to choose whether youd like to have background music or not which is quite novel for an Atari VCS game.
PLAYER 1 READY!
Moon Patrol is a classic action game in that its something of a button-masher and relies on the players dexterity. It has a unique hook to it in that its a game of finesse since victory is dependant upon keen judgment and foresight, not just brute force.
Since this is a game of multi-tasking, its important to always keep your eyes peeled. When groups of UFOs attack in clusters its quite easy to fight them off by simply tapping the button, however, you must be wary of upcoming craters and boulders.
The UFOs are probably the easiest challenge in the game, since your laser shots upward are actually able to neutralize their shots down at you. Imagine if you could have done that in Space Invaders!? Youre able to move back and forth fairly easily to dodge their shots, too. I recommend watching the road more closely than the sky, because letting rip on the fire button will provide a high degree of protection against the alien baddies.
The biggest ordeal lies in timing your shots and jumps over the crater/boulder combinations. It will take quite a bit of practice in order to memorize the patterns, how to adjust your speed and when to take your shots and jumps. This wouldnt be such a struggle if the controls were better, which brings me to my next point
JOYSTICKING
Its amazing how many video games rely on the use of jumping. Usually, its human or human-like characters that jump, but in the case of Moon Patrol, for the first time ever, a vehicle is actually able to jump. Jumping in video games is a skill in and of itself, since it relies on timing as well as the games concept of gravity. Given that this game takes place on the moon, I suppose its fair to expect the jumping to be a tad delayed and for gravity to be fairly loose. Awkward controls take time to get used to, but here its an aspect that will almost never feel comfortable to most players.
Perhaps its a flaw that works on a more subconscious level because youre able to drive and shoot quickly and the UFOs all move fast, but youre thrown when you realize how capricious the jumping controls are. Even though your jumps are, technically, proportional to your speed, you just never get the feeling of true jump control. Simply playing conservatively is no guarantee of success, either.
Controls for shooting in this game are frustrating beyond belief. Why is it that you can tap the button quickly and a bunch of shots will fly upward, but only ONE shot is allowed to travel horizontally? The last stage in the game involves destroying many tanks and boulders while jumping unevenly-spaced craters. You simply cannot fire fast enough to destroy the tanks with enough time to jump the craters (trying to jump the tanks will result in your being shot mid-air). You can bash the button all you like but youll always be a slave to the one shot at a time rule! Arrgh!
There were actually times in which I would hit the button and nothing would happen. I thought it might have been my controller so I tried using another one to no avail. I even tried playing the game on the easiest setting and I still couldnt get past the final stage because of the poor fire control. Being a finesse player is one thing, but actually being able to play the game properly is something completely different.
SPRITES & PIXELS
Its funny how a game with very basic graphics like Pac-Man can look terrible on the Atari VCS, but a game like Moon Patrol with multiple backgrounds and moving images can look pretty good. Not that this port is a mirror image of the arcade original, but it does retain the games look. The colors are vivid, aesthetic hues, making the game very easy to look at. Although I find it funny how the Moon Buggy looks like it was painted with Pepto Bismol, and seems to have legs instead of wheels.
The game even makes use of parallax scrolling with two backgrounds and a foreground giving a real feeling of movement. Even the UFOs are animated quite nicely, moving very smoothly and not choppy. There is no screen flicker in this game, either.
CHIPPED TUNES
Moon Patrol for the Atari 2600 might have been one of the first carts to have optional background music. Its surprisingly catchy and sounds like some kind of 1960s pop song.
The actual bleeps and bloops are pretty standard for a 4-bit game. Games of this generation had a tendency for grating sounds, but in this case theyre all pretty cute and easy on the ears.
INSERT COIN TO CONTINUE
This is the kind of game youll not only want to play multiple times, but the kind youll feel you cant turn off until you complete it. Although the controls take time to get used to, the game seems as though it could be finished, regardless. Im not sure what happens on this particular port if you reach the end of Stage 5, but Id guess its of the prototypical Sisyphus fashion whereby it simply starts over but at a higher degree of difficultly.
GAME OVER
Its hard to find a game for the Atari 2600 that is truly challenging and fun to play over and over again. Moon Patrol falls into that class of game. The only thing keeping it from being one of the all-time greats for the system is the controls. Oh well, its still worth a go.
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Recommended:
Yes
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Epinions.com ID: Chad9976
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Member: Chad Polenz
Location: Albany, New York
Reviews written: 666
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