CaptainD fondly remembers... The Bitmap Brothers
Apr 03 '08
The Bottom Line The Bitmap Brothers - one of the best game design teams of the 80s/90s. This is a tribute to their amazing talent.
The Bitmap Brothers were one of the most innovative software houses of the nineties (and late eighties) and produced some absolute classics. Well, when I say were, I dont mean theyre not still going - but this is more a walk through memory lane for me than anything. (I wont mention all of their games - just those that Ive played.) If you remember those memorable days of the 16-bit machines, with Atari ST and Commodore Amiga owners at permanent loggerheads, arguing about which computer was better, and perennial enemies by default, then you may enjoy this blast from the past.
The first games I was aware of from the Brothers (who released their games under through Image works / Konami, but later set up their own distributing level called Renegade) were Xenon [1988] and Speedball (also 1988). The former was a shot-em-up whose claim to fame was that you controlled a craft that could change from a land vehicle to spaceship - though to be honest I was never that thrilled with this particular game. Speedball on the other hand was very enjoyable - one of the very few futuristic sports games to ever (and I mean ever) really grab the game playing public. Back then it seemed that more often than not sequels were better than the original games, which may be partly explained by the improvements in technology and the programmers have more experience of coding the mainstream machines. This certainly proved the case with Xenon 2: Megablast and Speedball 2: Brutal Deluxe (despite the latters silly name) - released in 1989 and 1990 respectively, these were both timeless classics. Both took the basic gameplay of the first games, expanded them without losing playability, give them brilliant graphics and sound, got some brilliant music added to them, and generally made them both games you couldnt stop playing.
It didnt stop there, either. In 1991 the Bitmap Brothers gave us Gods, a platform game with superb graphics for the time, and a novel feature in the form of an adaptive difficulty level. This was the first game I ever remember having such a feature. If you were doing really badly, for instance, the game would drop a health icon on your head. At the time I loved this game, though strangely it has aged very badly (though I cant really work out why). Hmm
havent used my ST emulator for a while
The same year (I think) another platform game was released, Magic Pockets, which wins points for its sheer cheek. Your character has a special ability - he can.. .um
well, you see
he can create whirlwinds in his pocket. Quite how he does this is never really explained, and perhaps its best not to know. You can create different sized whirlwinds and use them to destroy or entrap the monsters that inhabit
wherever it is that youre in. The level design was absolutely brilliant, and the gameplay fun and quirky - which it would have to be to hold my interest, as Im not a he fan of platform games. Hold my interest it did, and I wasted quite a few hours of my misspelt yout on this game.
Even that wasnt the end of it. Two years later, in 1993, they released The Chaos Engine (about the only game I ever played on the Amiga A1200). The Amiga version was, I have to admit reluctantly, far superior to the Atari STe version (though fair enough, the A1200 was a 32-bit machine). If I remember rightly this was the game that caused the Bitmap Brothers to fall out with Atari; the spiffy 32-bit Atari Falcon was heralded to be the saving grace of Atari, who have since been bought out at least twice, but they made a crucial mistake; they made the base model with only 1Mb of memory. The Bitmap Brothers said that it needed 4Mb, but Atari didnt shift. (Look, I know it sounds ridiculously small and your cell phone probably has much more memory than that, but at the time it was a lot!) Thus the Falcon, devoid of titles due to this restriction, crashed and burned. Oh, and did I mention? The Chaos Engine was a great game, one of the best shoot-em-ups Ive ever played. Though in my heart I still prefer Xenon 2...
There are signs of new products coming forth on the official website (below), though much of the recent effort seems to have gone into converting their existing games to work on handheld consoles. For more information, see http://www.bitmap-brothers.co.uk/front.htm
Well, there goes another retro gaming memoir
if you didnt like it
tough, you shouldnt have read all of it!!
Related Links
My Top 100 Computer / Video Games of All Time Part One
My Top 100 Computer / Video Games of All Time Part Two
My Top 100 Computer / Video Games of All Time Part Three
My Top 100 Computer / Video Games of All Time Part Four
Just a point about those
when I say Top 100, really I mean the 100 that I remember most vividly. Or something like that. Okay, so Im old and like retro stuff
but surely thats not bad thing!!
 |
|
|
|
|
|
|
|