beekd91's Full Review: Amplitude for PlayStation 2
Many video game genres are dominated by one game or series. Role playing games (RPGs) are dominated by the Final Fantasy series. Sports? Madden and every other EA sports game. Action sports? Tony Hawk games and everything else made by Activision. Shooters have Halo, on and on and on, but there is one domination clearer than any other: Konamis Dance Dance Revolution series completely owns all rhythm games. But that does not mean that the wannabes in any genre are any worse than the leader. Exhibit A: Amplitude, the rhythm game for those who reek at DDR, like yours truly.
Simply put, this is the most addictive game Ive ever played. I said that about Spider-Man 2, but this is the real deal. No other game that is this frustrating and yet still draw me back day after day can be less addicting than anything legal. Spider-Man 2 lost its appeal after a while. Amplitude probably will, too, eventually, but Im enjoying it while I can.
GAMEPLAY
There are three main modes of play in Amplitude: Solo, Multiplayer, and Remix. Each one can be equally addicting and is made very well, but Solo is the meat and the other two are the potatoes.
Heres how it works: you control a spaceship-like contraption dubbed the Beat Blaster. It has three cannons that shoot lasers. You pilot said ship on dotted tracks surrounded by a freakishly bright and colorful world that changes with each level (Ill get more detailed about that in the Graphics section). The cool thing is what the tracks and dots are. Each track, which has lines that divide it every so often into what I call bars, is an instrumental or vocal part of an actual song. The dots are musical notes for that part. Your job is to shoot every dot in a two-bar section called a phrase. If you miss one measly note, your health drops (and if you mess up on the second half of a phrase, you lose even more). If your health hits rock-bottom, you run out of power and have to start the song over.
However, if you hit every note in that phrase, it will crumble and its instrumental part will play by itself, but only for eight phrases (or four, not sure). You will also get points (the amount of points you get is loosely based on however many notes are in the track.) Then you must quickly switch to the next track (if youre too slow, your health drops) and beat it and repeat this process for the duration of the song. While it may sound fairly simple, once you amp up the difficulty, there may be Dualshock 2-shaped dents in the wall.
To make it slightly less frustrating, some notes are not the standard circular shape. If you beat half a phrase worth of these notes, you will get a powerup. The powerups are: Autoblaster (beats eight phrases instantly), Score Doubler (multiplies each phrases point value by two), Slow-Mo (allows you to play some of the song in slow motion, making it easier to hit the notes), and my personal favorite: Freestyler (which allows you to temporarily play turntables or synthesizer and rack up points without risking health).
Of course, naturally, if theres something to help you, theres something to make it harder. For one, sometimes, you need to beat a track to unlock the other tracks of the song. Also, the course can twist and turn, which can throw you off considerably. On the bright side, there are checkpoints in the first three difficulty levels, that, if you pass through them, you get a health boost (although they can blind you sometimes). For whatever reason, this game is wildly addicting for all of these reasons. When is in the easier stages, its just a sweet concept that rocks the game. Once you set the difficulty up, though, its a drive to beat the game that keeps you coming back and back and back for more (thankfully, theres a practice mode to get you warmed up somewhat, although its not as deep as Id like).
Ive been talking about difficulty all this time and you are probably at least somewhat confused. Here are the difficulty levels:
Mellow: great for beginners, but theres not much challenge after you get the hang of it
Normal: pretty easy until you get to the last arena
Brutal: a tough challenge on virtually every song
Insane :ridiculously hard
I mentioned arenas, didnt I? Well, heres how they works: each arena features three to five songs: two or three normal tracks, a boss track which requires you to beat the normal songs to have access to it, and a bonus track that is unlocked when you get a high enough combined score from the other tracks. The higher the difficulty, the more tracks per arena.
Of course, naturally, a game where the main character is a lifeless spaceship would be boring. Thats were Freqs come in. Named after Amplitudes predecessor (Frequency), they are little characters that play the instruments as you hit their notes, get angry when you fail and happy when you win, and appear in the background of the level. As you beat tracks, you can unlock new clothes and body parts for your Freq. They also play another role: your ID for the game. If you delete your Freq, you delete everything youve ever done with that Freq onscreen.
My friends, thats just Solo mode. Now lets get to the most creative part of the game: Remix Mode. Thats right; you can now take every song from the game and rewrite it as you like. (Well, sort of; you can only use the notes that were in the original, but then again, the remix has to sound something like the real thing, right?) You can even not have a certain instrument play during a certain part of the song, which can sometimes even change the songs genre to an extent. You can add effects to make things interesting like Chorus (makes it sound like the instrument is being played by two people), Delay (add an echo to the sound), Stutter (makes the instrument, well, stutter), change the songs speed, etc, etc. When youre done mixing, you can even play your song as a level in Solo Mode. While it doesnt take as many words to explain as Solo, Remix Mode is really creative and can be fun if you really like a song.
Then theres Multiplayer, which can be a double-edged sword: its fantastic to play, but hard to find willing opponents, particularly if your PS2 isnt online, like mine. You can play a song normally and try to outscore your foe, but theres no health to worry about, just points. There are two more powerups in this mode: Bumper (send the other player off his track so you can take it) and Crippler (your foes track goes through a nasty shockwave, making it nigh-impossible to hit notes).
Thats fun and all, but Duel is way, way ahead. This time, you select a song and you lay down note patterns. My friend, that is extraordinarily fun, particularly when its two skilled Freqs going at it, even though nobody can even hit a single pattern (that makes it funny!). There are three types of Duel: Easy (there are pattern markers that your notes must be in, if you miss them, your note doesnt appear), Pattern Play (if you miss the markers, you cant play for a beat), and my favorite: Free-for-All (no markers whatsoever, making for infinitely hard phrases).
My PS2 was not online until some time after the original writing of this review. However, I have since played the game online, and it is just as addicting, even more so, with the ability to download other FreQ's remixes and battle for the top rankings. I would say that if you really enjoy Amplitude, playing online is worth any price you may pay and then some. I must emphasize, though, this is mostly for hardcore FreQs--the players you will play against are no cakewalk.
SOUND
Only in a music-based game is the music more important than the graphics. Ill list every song in alphabetical order by title, its genre, and give it a score out of 100. Does that mean that this counts as a music review, too?
Baseline Quarashi / Rock-Rap-75
Boom! P.O.D vs. The Crystal Method: (dance mix) Synth-Rock-Rap/ 88
Cherry Lips (Go Baby Go)/ Garbage: Synth-Pop/ 73
Cool Baby DJ HMX and Plural: / Dance/ 72
Dope Nose Weezer / Arena Rock/ 82
Everyone Says Hi (metro remix)/ David Bowie Pop-Dance/ 70
I Am Hated Slipknot/ Metal/ 81
Kimosabe BT w/ Wildchild/ Synth-Rap/ 85
King of Rock Run-DMC (X-Ecutioners mix)/ Rap-Rock/ 83
M-80 Papa Roach/ Rap-Metal/ 89
Nitro Narcosis Manchild/ Rap-Dance/ 81
Out the Box Akrobatik w/ Symbion/ / Synth-Hip-hop/ 85
Push Game Boyz/ Rock/ 87
Respect Pink/Pop/ 60
Robot Rockerz Komputer Kontrollers/ Drums n Bass/ 75
The Rock Show blink-182/ Pop-Punk/ 94
Rockit 2.002 Herbie Hancock w/ Mix Master Mike, DXT, Rob Swift, DJ QBert, Babu, Faust & Shortee/ Dance/ 73
Rockstar Production Club / Trance-Rock/ 79%
Shades of Blue Chris Child w/ Melissa Kaplan: / Trance/ 68
Spaztik Cosmonaut Zero/ Dance/ 80 (I think its the menu music)
Subculture Styles of Beyond (Dieselboy and Kaos Rock remix) / Drumsn Bass-Rock/ 95
Super SprǾde Freezepop/ Dance-Pop/ 83 (very bizarre song)
Synthesized Symbion Project/ Dance-Trance/ 84
Uptown Saturday Night Logan 7/ not a clue/ 78
Urban Tumbleweed The Baldwin Brothers/ Synth-HipHop/ 74
Whats Going On? Mekon w/ Roxanne Shante/ Synth-Hiphop/ 75
While the songs by themselves are just average, when you play them, they sound way better-until you do Shades of Blue for the 67th time and youre sick of hearing fake vocals by the 23rd.
Theres not much sound besides the music, other than the voice that tells you when your energys low or you earned a powerup, the techno-like noises that occur when you make a menu selection, and that crackling sound that tells you that you missed another note.
GRAPHICS
One word: chaotic. Flashing lights, music videos, blinding colors, and dancing Freqs-and thats just the games background! To make it weirder, every song has its own bizarre background and twisty track. The menu screens are full of more vibrant colors and spinning structures. Even as you progress through the various menus, you fly throughout the Amplitude world. The brightly colored tracks, the lit-up notes, and the green lines connecting said notes dont help the eyes, either. Im somewhat surprised that the seizure disclaimer in every video game instruction manual wasnt bigger. Honestly, this game is not for those who are very sensitive to flashing lights.
Yet, throughout this madness, theres a beauty to Amplitude. It fits the frantic mood I usually get when playing the game as I desperately try to beat Kimosabe on Insane for the umpteenth time. While the graphics tend to look like Picasso on a Hollywood studio computer, they still look great. Consider it eye candy with a massive sugar rush that never crashes until the PS2 is switched off.
MECHANICS
As you can probably guess, a game like Amplitude needs perfect response time constantly, or the game would be even more frustrating than it already is (which can seem impossible). Fortunately, if you hit a note at the right time, you will see the results. If you dont, you probably missed somehow. A note to shooter fans: good accuracy isnt as important as feeling the musics beat. Just because youre a Halo master doesnt mean youll be a top-notch Freq.
The controls work really well. There are two buttons for each note position (Square and L1 for left, Triangle and R1 for center, and Circle and R2 for right). While having to press the right trigger to hit a centered note may feel weird, getting used to it is virtually necessary because theres no way you can even get through Brutal with the face buttons. You can customize your controls, but I never needed to. Although, using X for powerups can through your timing off a bit if you need to quickly get back to note-shooting. Still, it all works with time.
While Amplitude is very close to perfect, I have a few nitpicks. 1: The practice mode is a bit off. It just lets you go through the entire song without health or powerups. While thats a good thing for some songs, sometimes I just want to work on one phrase instead of the whole dang thing. 2: The whole game is really, really hard. 3: See 2. 4: Its kind of hard to find.
Oh well, its a fantastic game nonetheless. Id say rent it to see if its your type of game before buying, but if (when) you buy it, its worth every penny and then some.
ESRB Rating: Teen Genre: Rhythm Action Mission: Earn points by pressing corresponding buttons on the controller at the right time, Platforms: PlayStat...More at Amazon Marketplace
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