Pros: A well written and carefully balanced Adventure Module, designed to make your players sweat.
Cons: Some of the standard monsters are just Page Numbers in the Monster Manual.
The Demon Within by Stephen S. Greer and Tim Hitchcock.
This is a review of an adventure module for Dungeons and Dragons, edition 3.5. As always, there is no such thing as a spoiler for a DM. For the players, just scroll to the bottom of the review, and mark it "Very Helpful." Thank you.
Piazo Publishing are the same people who produced the now defunct Dungeon Magazine and Dragon Magazines for Wizards of the Coast. When those idiots went off chasing the World or Warcraft and Magic the Gathering crowds, Piazo saw the treasure in their trash, and continued to produce materials for Dungeons and Dragons Edition 3.5, gambling (correctly) that many people would NOT like Fourth Edition.
This is a Module in their Pathfinder world, but can be easily adapted to any campaign setting.
Designed for four Eleventh Level Players, the action takes place as a new Sentinel is sworn in as Holy Protector of the Demonscope, an artifact that powers the powerful ward stones that contain the Worldwound, an evil blight upon the world where demons find it easy to enter into our world. The Holy Sentinels are responsible for its maintenance. Without their constant vigilance, the powerful demon imprisoned within, fueling the artifact would escape.
However, the new candidate, Sir Holton Albright has been hiding secret doubts about his own worthiness. These have been exploited by a demon who has tricked him into undoing the Demonscope's carefully balanced magic's, stealing a key component, one of the Shards.
Now, Castle Clydwell is over run by demons, who have overwhelmed the Holy Brothers. It is up to the heroes to fight their way through an unholy jihad to the heart of the Castle, and restore the Shard to the Demonscope before the imprisoned Balor Demon can break free, destroying the artifact, and opening the Worldwound into a superhighway straight out of Hell.
This Module is fairly simple in the grand scheme, but it plays for big stakes; you have a skirmish line to break through. If you win, you win. If you lose, the world dies at the talons of the hordes of hell. It is a real no holds barred, no quarter given sort of battle that is great for Hack and Slash Players. Further, there are some wrinkles that will challenge your heroes. There is a time table; there will be no finding a safe place to sleep so the wizard and cleric can recharge their spells; what you got is what you got. Also, there are is one puzzle that can make them feel like geniuses.
Further, there are some smarter-than-your-average-glabrezu demons here; a quasit who can use his puny powers to make their lives a misery, and a smoking hot necromancer teifling who could prove a temptation to the players. (The art is really fine.)
All of these Pathfinder Modules are designed for ease of use, rare monster are fully detailed, and the maps and art are first rate. A superior product.
Like the Teifling hottie, this review is Lean-N-Mean, with 500 words exactly.
In fond Memory of Gary Gygax, Father of Dungeons and Dragons.
27 July, 1938 -4 March, 2008
"You enriched my life."
The Pathfinder Series, or Dungeons and Dragons Edition 3.75
Core Rule Book
Advanced Player's Guide
Game Mastery Guide
Cheliax: Empire of Devils: A Pathfinder Companion
Guide to Darkmoon Vale A Pathfinder Companion.
Dragons Revisited: A Pathfinder Companion.
Faction Guide: A Pathfinder Companion
NPC Guide: A Pathfinder Companion
Dungeon Denizens Revisited: A Pathfinder Companion
A Guide To Korvosa: A Pathfinder Companion
Into the Darklands: A Pathfinder Companion
Cities of Golarion: A Pathfinder Companion
Shadow in the Sky
Children of the Void
The Armageddon Echo
A Memory of Darkness
Descent Into Midnight
Please look at these Piazo Modules:
Realm of the Fellnight Queen
Carnival of Tears
The Pact Stone Pyramid
Entombed with the Pharaohs
Treasure of Chimera Cove
Tower of the Last Baron
The Crucible of Chaos
The Demon Within
Hungry are the Dead
River of Darkness
Seven Swords of Sin
Gallery of Evil
Check out each installment of these Introductory Modules from Wizards of the Coast for Third Edition.
The Sunless Citadel
The Forge of Fury
The Speaker in Dreams
The Standing Stone.
The Heart of Nightfang Spire
Lord of the Iron Fortress
Keep on the Shadowfell
Dungeon Masters Guide