talyseon's Full Review: Paizo Staff - Treasure of Chimera Cove: Pathfinder...
Treasure of Chimera Cove by Anson Caralya.
This is a review of an adventure module for Dungeons and Dragons, edition 3.5. As always, there is no such thing as a spoiler for a DM. For the players, just scroll to the bottom of the review, and mark it "Very Helpful." Thank you.
Wizards of the Coast are a bunch of stupidheads who threw out their wonderful 3.5 Edition Game Engine trying to score a chunk of the World of Warcraft/video gamer money. They stabbed Piazo Publishing in the back, cancelling Dragon Magazine and Dungeon Magazine, so that gamers would have to buy more modules.
But Piazo took the 3.5 Edition as the masthead of their company, and have been turning out excellent adventures for those who don't wish to take D&D to stand for "Dumbed Down."
This is a Module in their Pathfinder world, but can be easily adapted to any campaign setting.
The Tower of the Last Baron is an infiltration adventure for fifth level characters. It is not a typical dungeon crawl, but instead is an urban adventure, requiring more skill checks that sword hits, and where brains is more important than brawn. This adventure, Treasure of Chimera Cove, follows right on its heels, though it can be run as a standalone adventure. It is a seafaring dungeon crawl designed for seventh level characters.
Evidence found in the last adventure shows that the Baron is working with Polter the Accursed to recover a terrible weapon that has been hidden near Chimera Cove, an unstoppable nautical leviathan called the Terraken! There is a shopping list; six troops, an evil priest, a good holy symbol and 30 feet of silver wire. What are they for?
The town of Chimera Cove is a dying community. Treacherous reefs and frequent fogs make it hazardous for anyone but knowledgeable locals. But now the locals are being held prisoner by Poltur's hobgoblin henchmen. The character's best allies are not who you would think, but a lycanthrope, and a ghost!
The town gets its name from the three islands offshore; the Lion, the Dragon, and the Goat. They are riddled with secret passages, mined with deathtraps, and at the heart of it all, the Terraken waits to be freed!
A bit different from the standard dungeon crawl, the water gives the enclosed passage ways a greater sense of impending doom. A water elemental suddenly becomes a vastly dangerous opponent, and not just a minor nuisance crying out "Fireball me!" And the aid and assistance from beyond the grave gives the adventure a decidedly different feel. If the heroes succeed, they hold back the ambitions of the hellish Cheliaxians, but if they fail, Andoran shipping will cease and their navy will be destroyed, opening the waves to invasion.
The Pathfinder series display strong storytelling skills, and strive to challenge players. They are well thought out, and balance risk and reward fairly. All together they are most excellent products.
This review is Lean-N-Mean, at 500 words exactly.
In fond Memory of Gary Gygax, Father of Dungeons and Dragons. 27 July, 1938 -4 March, 2008 “You enriched my life.”
An ancient map points to a legendary treasure hidden in the mythical Chimera Cove, a long forgotten pirate port. A host of deadly traps and lingering ...More at Buy.com Marketplaces
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