Alkaiser's Full Review: Project Justice for Dreamcast
Ok, maybe all the "All Your Base" references are wearing thin, but is it my fault if they fit so well? Blame everyone else for using them horribly, not the few good uses for them that there are. =)
Anyway, for those of you who haven't had the Rival Schools experience yet, it revolves around the lives of several different high schools and the best fighters in them.
The characters are a blend of anime and 3D polygons, so they end up looking 3D and cutesy. An odd combination, yes, but a fairly interesting one.
In Project Justice, the characters in Rival Schools have all aged a year, and some have transferred to different schools. After Hyo was denied in his quest to take over all of Japan through its high schools, life has been peaceful, until...
Some Suspicious Starts Happening
So, depending on which of the 6 high schools to choose to play as, you'll see the story from their point of view, all of which involve you interacting with an "evil" Batsu, and an annoying tennis playing girl.
The controls to the game are fairly simple. This is pretty much the fighting game for people who don't play fighting games. Every move in the game, as far as I know is either a fireball + punch, fireball + kick, reverse fireball + punch, or reverse fireball + kick. It's pretty easy to get the hang of that.
To do a team up attack, hit both punch buttons, or both kick buttons. If you hit with your team-up attack, you'll go into a special move, unless your opponent counters it, (and if your opponent is the computer, they will counter it.) and then you'll have to avoid your opponent for 3 or so seconds to get your move to hit.
The team-up attacks are the most fun part of the game. Seeing what sort of crazy things the designer dreamed up is worth the price of the game. Some of the attacks are just zany. Others are flat out hilarious.
If you hit all 4 attack buttons, and you have 5 levels of power, you'll do a 3man attack, and those aren't as cool, but they do a bit more damage. I don't find them as useful, personally.
The R button will do a throw, and to do a "Burning Vigor" attack just double any special move, and hit the button for a super move.
The main problem I have with this game is that the computer is cheap.
I've dodged the computer's attack and had the computer with its back to me, and I've got set to do a team-up attack, or any sort of attack whil the computer's back is still facing me, and the computer will cancel my attack, or about half of the time, get off ANOTHER super, and tag me. What the heck?!
You're supposed to get punished for leaving yourself open, not use that a set-up to super your opponent. That's a bunch of bull. Also, you'll be ahead of the computer, and all of a sudden, the computer will figure out a 15 hit combo that keeps you up in the air, and you can't get out of just in time to drain the last quarter of your bar.
The other lame thing is that they took out the minigames from the first game in the series. Those were a big part of the fun. They had a cool training mode, baseball, soccer, and in the Japanese version they had a dating game.
In Project Justice, you have story mode and free mode. There are some other battle modes, but those are the two main ones.
However, this is all around a really solid, fast paced fighter that is worth the cash. One of the few games in the last of wave of the Sega console titles that I can wholeheartedly recommend, even if you don't like fighting games. The intro sequence alone should make you laugh out loud.
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