Rated a Very Helpful Review by the Epinions community
Pros:Good support piece; interesting special conditions for powers; low point value
Cons:A bit fragile defensively
The Bottom Line: The Boy Wonder is not someone to overlook at all even if he is just a teenager. Those pesky kids.
Gotham's underworld cower in fear because they know that Batman is ever-watching their every move but even the Caped Crusader needs help in his crusade to better the streets of his city. There was a time he needed a partner. Dick Grayson became the first Robin to fight at his side as the two became the legendary Dynamic Duo. Now Batman: Alpha showcases why The Boy Wonder is an asset in this DC HeroClix set by WizKids.
Robin's dial isn't very deep at all with only six clicks of life (out of twelve) to his name. But he makes the most of what he possesses to take down his opponents. As one of the best acrobats in the world, it's only naturally that Robin is endowed with the ability of Leap/Climb for the first three clicks in the Speed slot. This allows him to get into tight situations without succumbing to the effects of getting tied-up by other figures and escaping when needed. He can also change elevations in an instant as he can go from being on the ground to scaling a rooftop in a second. His next three clicks switch to Charge showing his brash nature as he is able to move and attack in one move.
Robin starts off with decent attack value at +10 for the first two clicks but doesn't sport any abilities. It's not until his third click that he gains Incapacitate for the rest of the dial. I love this ability because it's very subtle and always underestimated. There have been many games I have won just using this ability alone because I understand how effective it really is when it is needed.
Willpower occupies the defensive slot for the first three clicks. Robin begins with 16 defense but hits 17 defense on his last two clicks. I don't mind Willpower because it allows him to attack on his second turn without taking push damage. The trade-off, however, is the lack of any defensive ability that makes Robin a sitting duck. Nothing is going to protect him if he gets hit so he better get in some good shots right away in order to survive.
He does a consistent 2 damage right down dial. The best part is that he has Perplex for the first two clicks. He can modify any numerical value on his dial or his opponents by +1 or -1. This could be the deciding factor in helping Robin increase his defense.
While these powers follow standard rules, certain exceptions are made to make the experience using these characters much more unique. One of the new things introduced to the HeroClix game is character cards. On it, gives pertinent information about the character and special conditions using the powers in possession. The Boy Wonder has some special condition regarding his power usage.
• Leap: You can move through characters and hindering terrain as if they don't exist. • Charge: When you move and punch, you can use your full speed (instead of half). • Weaken (Incapcitate): Enemies that begin their turn adjacent to you can't move and attack. Enemies that move on their turn can't attack only you. • Evade (Willpower): After you attack, you can move up to 4. • Rally: Friends adjacent to you get +1 attack and +1 defense.
For only 60 points, this Veteran version of Robin is great to field in battle but more as a secondary support piece. Putting him right into the thick of things is not the way to go but some of his special powers make him irresistible to use, especially when it concerns both his Incapacitate and Perplex powers. The Boy Wonder is a decent piece to use in battle and definitely is a great backup for any figure especially Batman.
Product Details Set: DC HeroClix: Batman: Alpha Rank: Veteran Point Value: 60 Collector's Number: 028 Rarity: Rare Team Affiliation: None