Pros:Great sculpt and team ability; nice giant figure; very cheap
Cons:Could be a bit more powerful but that would make him more expensive
The Bottom Line: The Bat Sentry is a very impressive display piece with average game play capabilities. Still, this robot will make opponents second guess their attacks against you.
Mark Waid and Alex Ross introduced the world of Kingdom Come to the comic book readers that depicted a future version of the DC Universe where the older heroes hung up their boots and the newer generation ran amuck. Batman's secret identity was revealed to be Bruce Wayne but he didn't care anymore. Out of all the cities in the world, Gotham City became a place where crime was finally under control thanks to Wayne's Bat Sentry robots. They kept the law in this once crime-ridden city. Though intimidating, these robots really did a good job of making sure that the people of Gotham City could sleep better at night considering that an aged Bruce Wayne can no longer swing around town as Batman. From his central hub in the Batcave, he still keeps watch over Gotham City. WizKids recreates Alex Ross' design and includes the first "giant" figure in the DC HeroClix: Unleashed set.
The Bat Sentry is modeled after the old Batmobile from the 1950's with the giant bat faceplate. In fact, if that Batmobile could transform into a robot, this is what it would look like. The figure stands two figures high so for those who actually find one in a regular booster pack, only three figures are included instead of the normal four considering the Bat Sentry occupies two of those slots. Of course, it's also easier to figure out if the Bat Sentry is in the booster pack (all figures are randomly inserted) since it is the heaviest piece. Even though this wasn't dubbed as a "giant" figure at the time, it really is the first one to be created.
Having a giant robot on the battlefield can be intimidating especially if you don't know what to expect. The Bat Sentry, however, has an average dial at best. There isn't anything about this figure that really makes it standout other than its sheer design and size. Seven clicks of life (out of twelve) really only makes a good tie-up figure while the big powerhouses come in to make the final kill. That doesn't mean the Bat Sentry is going to roll over and die for you. Some effort is needed in order to make this happen.
Five clicks of Toughness ensures that the Bat Sentry won't go down in one punch (well, it shouldn't but it's been known to happen on some occasions). But it helps that it has two clicks of Charge indicating that the robot will take the initiative to attack. From there, it's Leap/Climb for the next four clicks allowing it to get in and out of situations very quickly. In fact it can change elevations in a split second as it can go from the ground floor to the top of building in an instant.
Incapacitate is such an underrated and overlooked ability that I love springing this on opponents who never expect it. This ability can help tie up an opponent or, if that particular figure has one token to its name, add another game token to give your enemy one "push" damage. This is really a useful strategy against big powerhouses as it renders them absolutely useful for a turn. They become easy pickings for other members on your team. While the attack value starts off relatively decent, it does drop off making it harder to connect with opponents who have higher defensive stats.
But there are two things that will turn the heads of your opponents, other than the sheer size of the figure. First, the figure is only worth 67 points! That is a cheap figure to house of your team and one that can do some decent amount of damage for you. And two, this figure has the Kingdom Come team ability. This makes it harder for opponents who have to engage the Bat Sentry in hand-to-hand combat for they need to roll a die in order to even get close to it. This team ability makes it great for other figures that have the wild card ability to copy it for its own use.
The Bat Sentry is also one of the only moveable figures as its arms can move up and down. Because of its silver ring "Unique" status, only one can be played on the board during tournaments. I wish that this was considered to be a generic for it would be great to have multiples of this character on the board. It would make sense if you wanted to create an army of bat robots attacking your opponents. Of course, in friendly game play, this is always done. The Bat Sentry is a great looking figure and even if you never play with it again, it makes for a great display piece. Now what would make this truly awesome if it really did transform into the Batmobile.
Set: DC HeroClix: Unleashed
Point Value: 67
Collector's Number: 097
Team Affiliation: Kingdom Come
Hypertime: Starter Set || Experienced Harley Quinn (#035) || Veteran Nightwing (#063) || Veteran Flash (#105) || Unique Parasite (#121) || Unique Darkseid (#123) || Unique Commissioner Gordon (#124) || Unique Catwoman (#127) || Unique Superman (#130)
Cosmic Justice: Veteran Green Lantern (#084) || Unique Bizarro (#086) || Unique Eclipso (#090) || Unique Catgirl (#093) || Limited Edition Phasing Green Lantern (#221)
Unleashed: Veteran Green Lantern (#084)
Icons: Limited Edition Professor Zoom (#209)
Collateral Damage: Limited Edition Krypto (#217) || Limited Edition Ultimate Clayface (#220)
Origin: Unique Superman (#096)
Crisis: Unique Kingdom Come Superman (#105)
Infinity Challenge: Starter Set || Booster Pack || Sentinel || Unique Vision (#139) || Unique Spider-Man (#150)
Xplosion: Booster Pack
Ultimates: Booster Pack
Mutant Mayhem: Limited Edition Tsunami-Relief Hulk (#218) || Limited Edition Gamma Radiation Hulk (#222)
Supernova: Limited Edition The Mighty Thor (#224)
Secret Invasion: Experienced Grey Gargoyle (#010)
Indy: Unique Hellboy (#087) || Limited Edition Arwyn (#223)
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Amount Paid (US$): 1.00
Type of Toy: Game
Age Range of Child: Kids to Teens