Pros: Big, explosive action.
Cons: May be a bit graphically violent for some tastes.
Detonation Radio is the second volume of Warren Ellis's Global Frequency comic, collecting issues 7-12 of the series. I actually didn't realize that it was volume 2 when I bought it--my main motivations were that it was $5 and by Warren Ellis. Fortunately, each of the stories in the book are self-contained enough to enjoy without having read the first 6 issues.
Global Frequency is an organization comprised of 1001 agents worldwide who perform "rescue missions," though there is a lot of range in what qualifies as an assignment. In this issue we see the group save the head of M16 from an assassination, rescue the groups' leader (Miranda Zero) from enemy agents, put a stop to medical experiments in a hospital where the doctors have all gone insane, take out a cannibalistic industrial terrorist, defend their own control center, and prevent Chicago from being destroyed by an outdated Cold War space weapon. You know, just your average day.
While there are a few agents who show up in multiple stories, including Miranda Zero and Aleph, who runs the group's central command (sort of a punk rock, version of Barbara Gordon, only with working legs), for the most part there are new agents introduced for each mission: a retired Holmes-style detective, a couple of tech guys, a Frenchman who uses biofeedback to ignore pain, even an astronaut. While the recurring cast members provide a sense of continuity, the new agents featured in each story keeps things from getting stale.
Global Frequency is all about big, violent, action, and as usual Warren Ellis does it expertly. The art, provided by Simon Bisley, Chris Sprouse, Lee Bermejo, Tomm Coker, Jason Pearson, Gene Ha, and David Baron, runs the gamut of styles, but every bit of it is extremely good. If you're a fan of action-packed comic goodness, Global Frequency delivers.