Monsters, Inc. Memory® Game
Written: Dec 30 '01 (Updated Dec 30 '01)
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Pros: Promotes memory skills, concentration and sorting
Cons: We did not see the movie, cards are very similar looking
The Bottom Line: A game that can be played other ways for my kids and even solo
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| bonniesayers's Full Review: Hasbro Monsters Inc. Memory Game |
A few years ago we had a Teletubbies Memory Game but lost many of the pieces so while at Kmart shopping for holiday toys I spotted this new version of the memory game. Since the price was $6.99 I decided it would be a spare game for my six-year old to play as well as be something of possible interest for my five-year old. This is one of those games that no reading is required so a winner all around.
The game comes in a box that has listed the directions on the other side of the cover with Spanish translation under the bottom part of the box. Inside the box is a blue plastic tray that has twelve slots for holding the cards. The first thing to do is break the cards from the four sheets. This is something that a child can assist when you first open the box.
The total number of cards is seventy-two but there are options for beginners to use only thirty-six cards that comes to eighteen pairs from six rows across and down. You will have to mix and match the cards in the tray as there are not enough slots and this might irritate children that want only the same kind in each slot. It is best to play this game on a flat surface on the floor or clear the dining room or kitchen tables for space.
It is suggested to have the youngest player start the game, taking turns going in the left direction. To begin, mix the cards and then lay them out with the picture faced down and the name of the game, Monsters, Inc. Memory® Game face up. For all seventy-two cards this will come to nine rows across with eight down. When you have a number of players it is advised to remove one of the cards from the game to avoid a possible tie.
The premise of the game is for each player to turn over two cards and hope for a match. If the two cards selected are indeed identical the player takes those two cards and places them in front of their space. The player than earned another turn and continue playing as long as the cards are a match. When the two cards turned are not the same, they must be placed back in the exact spot upside down. Hopefully the players will remember those cards that have been turned around to make a match when their turn comes.
The game will go on until all the matches have been made and the players count how many pairs they have in their space for the winner. For playing solo you do not remove the card and can count up the number of pairs and try to beat that next time. This is a great game for working on patience and concentration.
The cards are not an exact square shape and have a background color of yellow, pink, orange and green. Since we have not seen the movie I cannot expand on what the pictures resemble or reflect on the movie. For my five-year old non-verbal autistic son this is fun for him to just sort the cards and line them up. This is classic autistic behavior and he likes to turn all the cards over and place them in the tray.
It would have been nice to find a memory game that had characters my children know, but I felt instead of having to tip toe around lines of trains, books, cars and crayons this would be easier on my feet in the end. When we first got the cards out of the sheets my six-year old decided he would drop two cards to the ground and see if any of them turned over. For many games my children change the technique to fit how they want the game played so there are a few ways the Monsters, Inc. Memory® Game is played at my house. The recommended age range for this is three to six years of age.
Recommended:
Yes
Amount Paid (US$): 6.99 Type of Toy: Board Game
Age Range of Child: 3 to 5 Years
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