- User Rating: Excellent
Pros:Quick play, scooby, fine motor control
The Bottom Line: Turn taking fun that knocks Scooby on his behind.
A few Christmas’ ago, the theme of gifts for my boys was board games. Since the middle son was in between the toddler-preschooler stage. One of the games that was bought specifically for him was the Hold On Scooby Doo game, which fit him perfectly.
Hold On Scooby Doo is a wall version of Jenga essentially. There are 44 bricks, a shaggy/scooby figure, wall frame and two ghost hands. The box does provide storage for the game, but I place the pieces in a large baggie so nothing gets lost. As it is we’ve already lost a few bricks and the figure.
Using the wall frame the plastic “bricks” create a wall on which Scooby and Shaggy sit. (In the initial set-up we had to put together the wall but I keep it together in the box.) Once the wall is set up, which only takes a few minutes, you balance the plastic Shaggy/Scooby figure on top. Goal of the game: knock out the bricks without toppling the friends above. When we first got the game the goal of the boys was to knock over the wall as quickly as possible - they thought it was funny to make Scooby fall.
For my boys this has been a wonderful game. Game play is pretty quick as small children don’t have that great of control, causing them to push out more of the bricks in one shot. Each player is supposed to push out the first brick they touch. Generally one brick comes out, but sometimes a few follow. This can happen a few times before the wall will collapse. If you have really careful hands the wall can stand for several rounds.
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Amount Paid (US$): gift
Type of Toy: Board Game
Age Range of Child: 3 to 5 Years