goregrind's Full Review: Thrillville Off The Rails for Windows
When I heard that Thrillville was going to have a sequel out on the PC, I was excited. As a longtime fan of the Roller Coaster Tycoon series, I was happy to see some competition. The game had been out for all major consoles, but strategy games are only fun on a PC for me. I got this game, and within ten minutes of turning it on, I was already bored. The graphics are very comparable to Roller Coaster Tycoon 3, but the fun factor just isn't there. The theme parks are not as customizable as one would like. The guests give great feedback and you can even engage in conversations with them to become friends and eventually make them VIP guests to your park. There are only a few places to put roller coasters (called WHOA coasters in the game) and you could only have a maximum of around two per land. On the other hand, the coasters were pretty amazing, as they did some unrealistic things such as ramping through the air to other parts of the track, crashing through brick walls, and careening down jagged peaks. Also, the whole park runs on some kind of power set-up so you can't build to your heart's content because you can't go over the allotted power limit. There might have been more rides available, but I was so underwhelmed that I quit the game and haven't looked back. You start with very little...very little land, very little rides, very little money. Unfortunately, my patience was also very little and I didn't feel like putting forth the effort anymore. Another thing I did not enjoy so much was the fact that everything was unlocked via a mini-game. If you wanted to get a new type of drink stall, you had to play a thirty-minute tank assault game in the vein of early NES games. It composes pretty much the entire playtime of the game, and it just wasn't for me. However, if you don't mind mini-games and repetition, then this game might be worth checking into. I recommend trying a demo first.
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