Pros: Addictive, and safe, tons of fun in a little package.
Cons: Should come with solutions to avoid frustration. Needs headphone jack or volume control.
Nemesis Factor Puzzle has a very futuristic look and appeal. A device from the Jetsons, Star Trek, or Star Wars depending on the age group. It has the look and feel of an intergalactic communication device.
This puzzle game was originally purchased for children--but has been taken over by the adults who can't put it down!! Great icebreaker and conversation piece!
While holding the 3-D triangle the player chooses a color button (red, orange, yellow, green, blue). This button will keep track of scoring and allows players to resume play from the point they stopped. There are 100 puzzles and it is up to the player pressing the buttons, through trial and error, to determine the correct sequence to solve each puzzle. You are allowed 2 hints, although using hints reduces your score. Lights, sounds, and voice are your clues,and are indicators of right or wrong answers. When the sequence is correct all buttons are lit from bottom to top.
Finding the logical sequence of colors, word lists, numbers, tones, etc. is the object of the game. I've witnessed and experienced a wide range of reactions to Nemesis Factor. All aspects of the game cause others to want to become involved. Sharing can be organized (ex: solve then pass) or impossible (passing when exhausted). Or choose one color button to be the group color and pass constantly until solution is achieved.
Where can we find the solutions? When all are truly stumped by the brick wall they've run into, there needs to be a doorway that leads to relief. The skip puzzle option (with the built-in default status, which won't allow you to win) should be replaced with a solve puzzle option. Either way, you would want to start over.
Although it's portable and you can take it along and play it anywhere, the audibles can be disturbing to others. The game needs a volume control or a headphone jack.
Children ages 0-8: Might enjoy lights and sounds when buttons are pushed.
Children ages 9-17: Will try to solve the first ten puzzles but after that showed some frustration.
Adults thought the first two puzzles where very simple, but when encouraged to continue became obsessed with solving one puzzle after the other. "You'll find it hard to stop!"