Nokia 6630: You Had Me At Hello
Written: Jan 27, 2006 (Updated Feb 15, 2006)
a Very Helpful Review
by the Epinions community
Pros:It's a pretty "fun" phone.
Cons:Battery can be crappy, 1.23mpxl camera is not *that* cool-and-takes-a-sec-to-take-a-photo, default FONT is narrow.
The Bottom Line: Though not that much different from its older brother--the Nokia 6600, the Nokia 6630 is still a pretty fun phone.
The first thing that I asked the girl behind the counter at the store where I was buying this from was if I could change the phone's thin, ugly font. She informed me that I can change the font *size*, but not the font itself. This was disappointing. I hear it's pretty easy to change the font for Nokia 6600 phones, though when I had mine, I never tried because I was happy with its bold default font.
This phone's features are almost identical to Nokia 6600's(which I have reviewed). My Nokia 6630 has been reliable, though far from perfect. Not that I was actually expecting it to be perfect because, as with anything, there is almost always a catch.
The quality of the images taken with this phone's 1.23 megapixel camera is, in my epinion, all hype: it's not all it's cracked up to be. The Nokia 6600, a supposedly less superior model, takes 640 x 480 pixel images, and this phone can 'do' 1280 x 960 pixels. But photos taken with this phone look a little grainy and dull to me.
If anything, I am somewhat under the impression that photos taken with this phone's camera are of *worse* quality than those taken with the 6600's camera. Learning to accept that is yet another issue because I know that this phone costs about $50 more than the Nokia 6600.
This phone is a "Quad-band phone", which means that it can be used in 5 continents. Since I don't really continent-hop, that doesn't serve me much use. I do however realize that there *are* people out there who actually do that, and could benefit from said feature.
As with the Nokia 6600 and recent Nokia phone models (s60, Symbian, etc.), it is possible to access the internet thru this phone. The speed of your connection to the net thru this phone rests on the shoulders of your service provider, though. And service providers tend to charge per downloaded KB.
I have not tried using the Nokia Video Editor because I don't really trust any software that doesn't pass thru my computer. That's why I like the Nokia PC Suite. Using that with the data cable that came with this phone, I have so far installed software, sent MP3's to my phone and edited profiles in my phonebook. I lost the phone numbers installed into my phone memory when my previous phone died on me (Nokia 6600) and when I put my SIM card into my Nokia 6630, my SIM memory contact numbers, which used to belong to the specific profiles they ought to be in, were listed as separate profiles in the phonebook. It was a mess.
I hate it when that happens, and it happens everytime I switch phones.
I like that I can adjust the brightness of the phone's backlight.
I like that I can use MP3's as my ringtones, but I should be thanking my PQI 512 MB DV RS-MMC (can you say initials overload?) for that, because the DV RS-MMC that came with my 6630 can only store up to 64 MB of data.
Which reminds me: this phone will refuse to read a regular RS-MMC. If you are buying a Multimedia Card for your Nokia 6630, make sure that you get a "DV" RS-MMC. That means Dual Voltage (1.8V and 3.0V or 3.3V). Why it's like that, I have no clue. That's just the way it is.
I don't like the phone's default 10 MB internal dynamic memory. When I installed Nokia Lifeblog and Nokia Sensor into my phone, it did not give me the option to install it into my phone's expandable memory (otherwise known as the DV RS-MMC). It automatically installed itself into the internal dynamic memory, which only has 10 MB. Prior to that, the internal dynamic memory was already 80-90% full.
As I have discovered, the phone is dependent on this "internal dynamic memory". What this tells us is that even though I have successfully installed 200 games into my phone because I have 512 MB of expandable memory (and have used up only about 50 MB of this), I still get a "low memory" notice when playing games from time to time, which, as I have concluded, could only be on account of the 10 MB internal dynamic memory.
On the other hand, what 200 games installed into a phone tells us is that one, I am a geek and two, my phone is always being used by either my sister or my boyfriend because of the games. Once, after my sister used the phone for a long time, I found out that my phone had reverted back to the default theme. I could only assume that this was because my phone was running really low on memory and instead of freezing or restarting, attempted to do everything that it could to save itself, its last resort being to revert back to the default theme, which it did do, perhaps so we could say that at least it didn't "freeze".
Playing games also consumes battery life like a #&!@. If your Nokia 6630 has 3-4 bars of battery life left and you intend to play games nonstop, expect the battery to 'die' within an hour or so. Maybe less. I'm not sure if everyone will approve of this (I was once informed that a Nokia phone shouldn't be charged before 100% of its battery life is depleted) but you could 'charge' the phone while playing games.
If you're not playing games, the battery could probably stand uncharged for 2-3 days. It says at Nokia.com that the standby time is 11 days but for some reason, I doubt that.
I am actually not sure if it's just my phone or all other Nokia 6630's are like this--when I try to take a photo it takes about an entire second before the phone captures the image. This means that if the subject moves at any point during this time frame, the photo could come out blurry or you might be taking a photo of your subject in a different position.
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