**Phase To The Finish**
Jan 8, 2003 (Updated Jan 22, 2003)
Review by lonelyladyk
Rated a Very Helpful Review
User Rating: Excellent
Pros:Hours of fun.
The Bottom Line: A race to the phase finish is what it is but lots of fun.
Phase 10, is a great family card game. A good game to play on a cold winter night while sipping hot chocolate eating fresh baked chocolate chip cookies.
Recommend this product?
Object of the game:
To be the first to complete all ten card phases, as follows:
1) 2 sets of three (ex:3 ׅ's and 3 ׇ's)
2) 1 set of three and a run of four (ex: 3 5's and 2,3,4,5)
3) 1 set of four and a run of four
4) 1 run of 7
5) 1 run of 8
6) 1 run of 9
7) 2 sets of 4
8) 7 cards of 1 color
9) 1 set of 5 and 1 set of 2
10) 1 set of 5 and 1 set of 3
Sets are the same numbers in any combination of colors.
Runs are numbers in chronological order in any combination of colors and starting with any number as long as you have enough numbers to fit the run needed ex: 1,2,3,4, or 5,6,7,8
Wild cards: These cards can be used as any number or color and more than one may be use in a phase. Once the wild card has been used in a phase it can not later be replaced with the card it represents, it must remain in that phase till the end of the hand.
Skip cards These cards are used against another player. When someone discards a skip card he/she can choose who they want to lose their next turn. Once a player has used a skip card against a player, another player can not use a skip card against the same player till he/she has lost their turn from the previous skip. When a player picks up a skip card they may discard it during that turn or save it for later use. A skip card may not be used in any phase and may never be picked up from the discard pile. When the cards are dealt and the dealer flips up a skip card as the beginning of the discard pile, the first player is automatically skipped.
Starting the game One player deals the cards to the left, dealing each player 10 cards. You start with phase one and work your way to phase 10 till someone completes all 10 phases.
Lets make a phase To complete a phase, you must lay the entire phase down in one turn, not in part. (ex: if you are in phase 7 and you have 4 ׄs in your hand but not your other set, you may not lay the 6s down till you have another set of 4) But you may lay down more than the minimum of cards that the phase calls for as long as it fits in part of the phase. (ex: you are in phase 9 and you have 5 ׅs and 3 Òs, you may lay down all the fours at the same time, but if you are in phase 1 and you have 3 Ðs, 3 ׅs and 3 ׇs, you may only lay down 2 of the 3 sets. A player gets credit for the phase as soon as it is laid, even if he/she isnt the one who goes out.
Going out and winning the hand In order to go out and win the hand you must be the first to get rid of all your cards. You do this with a combination of 3 ways. First, you must obtain the phase for that hand. Once you have done that you then get rid of cards by discarding and playing your cards on phases that are already on the table. You may make a play on your own or someone elses phase as long as it fits. (ex: you are all on phase 1, you lay down 3 ׇs and 3 Ðs, John lays down 3 ׄs and 3 Òs, you may lay down additional 9s, 2s, 6s or 4s in order to get rid of your cards. In the case of a phase with runs, you may lay down the number that comes next in a played run or a number that would be before. Ex: a player has lain down 3,4,5 and 6, you may play a 2 or a 7 or both if you have them. Remember a wild card can be used as anything.) The player going out and any other player who has completed the phase moves on to the next phase in the next hand. Anyone who did not complete the phase must try for the same one in the next hand.
Scoring Score is taken after each hand and a running total is kept throughout the game. The player going out in a hand gets 0 points for that hand. All the other players get points according to the cards left in their hand. Points are as follows:
Cards numbered 1-9 are 5 points each
Cards numbered 10-12 are 10 points each
Skip cards are 15 points each And
Wild cards are 25 points each.
(Score is kept in case of a tie, if more than one player completes the last phase in the same hand, then the player with the least amount of points is the winner of the game. Then if more than 1 person has the same amount of points and has completed all the phases, those players replay the 10th phase and the first to go out is the winner.)
The game is played in a clockwise manner, plays being made to the left as well as the deal.
Variations of Phase Ten
In order to make the game shorter, being that this game can last a long time, you may choose one of the following variations.
1) Instead of hanging back at a phase till you have completed it, each player moves to the next phase with the next hand regardless of whether or not they completed the phase, then at the end of the game once you have gone through 10 hands, the player with the least amount of points wins the game.
2) Choose to only play a certain amount of hands/phases prior to starting the game. Then either all advance at the same time and win with lowest points or play the regular way and the first to complete the chosen amount of phases is the winner.
The following is a version that my family I do it makes it a little more difficult to complete certain phases but is challenging
Play the normal play except when in a phase with runs, make it a requirement that the runs have to also be of the same color.
I have been having fun playing this game for many, many years, even before Phase Ten actually came out.
There are a couple versions that can be played with a double deck of regular poker playing cards. Some call it Sets and runs but when I was a young girl, my mother taught it to me as Polish Rummy. Though the phases were a bit different, it was the same concept without wild and skip cards. You too can play this way, if you don t have access to the phase 10 cards, just use 2 decks of playing cards and make up your own phases. Or you can go to the following website,http://www.centralconnector.com/GAMES/phase10.html and acquire the list of phase 10 phases and rules but use playing cards instead and improvise. Like I said, you wont have skips or wilds(you could use jokers for wilds if you wish). For the 8th phase 10 phase, instead of 7 of one color you can get 7 of one suit.
Over all this is a great card game any way you play it. You can make it short and sweet or you can make it an all night tournament, depending on how long you want to play.
For 2-6 players (if you have a larger group you can use an extra deck like me and my family do)
Ages 8 to adult
One deck of phase 10 cards includes:
Reference cards with the 10 phases printed on them
108 numbered cards, 24 of each color, red, orange, yellow and green numbered 1-12
4 skip cards and
8 wild cards
I would recommend this game to anyone who likes to play card games.
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Amount Paid (US$): 6.00
Type of Toy: Game
Age Range of Child: Whole Family
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