Do not get that Scooby-DOO! Dog Game!
Written: Apr 21 '02
|
Product Rating:
|
|
| Durability: |
 |
|
|
Pros: No reading required, Scooby-Doo! figure
Cons: No sorting box for storage, cards bend easily
The Bottom Line: A different twist to the Memory Game with special cards
|
|
|
| bonniesayers's Full Review: Scooby-Doo Get That Dog Game Board Game |
After seeing Scooby-Doo! Get That Dog Game in the toy aisle for a number of weeks at Rite-Aid I finally decided to plunk down the $6.99 and add this to our growing number of games. Now it seems kind of pointless to have this since we already own the Teletubbies Memory Game and the Monsters Memory Game, which are all very similar in concept. For the past month the speech therapist for my almost six-year old non-verbal son has been utilizing the Original Memory Game in their sessions.
Scooby-Doo! Get That Dog Game does not have the plastic storage tray that the Memory games contain. This tray helps my son match and sort the cards, a useful tray for alternate forms of play. What we do get with the Scooby-Doo !Get That Dog Game is a three inch figure of Scooby-Doo! that is in the standing position and a nice collectors piece. Although I have a feeling with the new movie coming out this summer chances are one of the fast food chains might have a nice toy to go with their kid’s meal.
In other Memory games the playing cards are shaped in various sizes, but the Scooby-Doo! Get That Dog Game all the cards are shaped in a square measuring 2” x 2”. Besides being thinner than other games there are only forty-eight cards compared to seventy-two in the Monsters Memory Game. The game is suited for the ages of three to six with two to four players or solo exploring. My seven-year old was not very interested in the Scooby-Doo! Get That Dog Game, except for a brief time the Scooby-Doo! figure.
Although it is mentioned on the box of Scooby-Doo! Get That Dog Game that no reading is required an adult will have to explain what happens when a player turns over one of the three special cards mixed in the deck. First a player mixes the cards and spreads them out in six rows of eight cards, this can be done on a floor surface or kitchen table. The youngest player starts the game by turning over any two cards and revealing the pictures to the other players.
If the chosen cards are a match they will be picked up and moved to a location near that player. A player gets another turn if they do pick a match, but only one additional turn. The next player will be the one to the left of the first player continuing through all the players. When the two cards turned are not the same, they must be placed back in the exact spot upside down. For younger players I think it would be hard to remember where certain cards were located in order to make a match when their turn arrives.
The cards are yellow with the logo of Scooby-Doo! on the front side and the characters in various poses along with blue or purple borders. The special cards are as follows:
Take Scooby Cards – there are ten of these cards. When a player finds two of these at the same time they get to have the Scooby-Doo! figure. It is not mentioned where this figure is kept while playing the game, but perhaps above the rows would be the best solution. Also if another player already had the Scooby-Doo! figure the player would take it from their spot. The remaining player with this at the time the game is over and the tallying of points gets an additional four.
Monster Cards there are four of these cards. Players will not want to pick up a pair of Monsters because this means they lose one of their pairs previously picked. The chosen pair along with the monster cards will be returned to the box and not the pile of cards still playing with.
Wild Cards - there are only two of these, which is a purple dog bone. When a player picks up one of the wild cards they have an instant pair with the other card. This includes the two other special cards. I have no idea what happens if you by some chance turn over both wild cards, except a pair of wild cards.
The game is over when the cards are finished and all matching pairs are accounted for. Although nowhere in the directions or on the box of Scooby-Doo! Get That Dog Game is it mentioned how points are determined. I took a lucky guess that each card is worth one point. The player with the most points is the winner. The Scooby-Doo! Get That Dog Game is a pressman toy with the characters being trademarks of Hanna-Barbera. For more information on this and other toys the website is at http://www.pressmantoy.com with the toll-free number for the customer service department open from 10:00 am – 4:00 pm eastern time at 1-800-800-0298.
The Scooby-Doo! Get That Dog Game is easy to store in the box along with the figure making it a portable game for travelling excursions and bringing over to a friends house. Since my older son is not interested and I cannot judge a game by my youngest, I would suggest the best age to hold interest for awhile would be four or five. When parents are making dinner it would be suitable for kids to play at the kitchen table with adult assistance. Scooby-Doo! Get That Dog Game can be played by boys and girls and works on the memory skills, counting and concentration techniques. If your family already has a Memory game I would pass this one by.
Recommended:
No
Amount Paid (US$): 6.99 Type of Toy: Game
Age Range of Child: 3 to 5 Years
|
|
|
|
Epinions.com ID: bonniesayers
|
- Top 50 |
|
Location: Los Angeles, CA
Reviews written: 842
Trusted by: 1188 members
|
|
|