Scooby Doo Get That Dog!
Written: Feb 27 '00
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Product Rating:
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Pros: improves memory and matching skills
Cons: none for us
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| ctinhan's Full Review: Scooby-Doo Get That Dog Game Board Game |
This game was purchased for my three year old daughter by my Aunt, she bought it because my daughter loves Scooby Doo. My daughter had been quite sick recently and needed to be on bed rest. This game came in handy, as it could be played on her bed as she rested propped up on pillows.
My daughter instantly loved playing this game because of the bright colored cards that have pictures of all the Scooby characters. The game also came with a three inch plastic Scooby Doo figure that my daughter also now uses in her doll house. My daughter says "Look Mommy, Barbie can take Scooby home with her now".
This is a simple game for the three to five year old range as it requires no reading to play it. You as the parent must however explain what some cards mean to the child as there are three types of special cards in the deck that play a particular role in the game.
There are three wild cards that are important to the game, they are as follows:
Take Scooby Card-These cards have a picture of Scooby standing with a monster's hand above him ready to pick him up. When your child finds a pair of these they can then take the Scooby Doo figure from the table or from the player who has it.
Monster Card-These cards have a picture of three scary looking monsters on them. When your child gets a pair of these, they lose one of the pairs that they have. They must place them off to the side or inside the box.
Wild Card-this is a picture of a bone and when one of these cards are picked, it is an instant match to the other card picked in that hand. It is also valid if the other card picked up is a monster card or the Take Scooby Card.
The cards that are used in the game are made of very high quality colorful cardboard. There are twenty four different matched pairs of cards (including the wild cards) and also the Scooby Doo figure that are needed to play the game.
The pictures on the cards are of all the characters of the Scooby Doo cartoon along with the Mystery Machine, monster cards and wild cards. Scooby Doo is predominately pictured on many cards in various positions, as he is the main subject of the game.
The object of this game is to be the player with the most points, each pair of identical pictures found count as a point. The player who has the Scooby Doo figure at the end of the game is awarded an extra four points over their point total from their pairs.
To start the game you must mix the cards up and place them face down in six rows of eight cards. The youngest player then starts by turning any two cards over. If they match then they pick them up and place them next to them. The child is then allowed to take another turn. If the cards do not match then the child will turn both cards back to the face down position and the player to the left takes their turn. This continues until there are no more matches to be made. At this point the game is over and the child is to count how many pairs they have. If the child cannot count that high, then a parent may need to be present for this aspect of the game.
I like this game for my daughter and for other children her age because it challenges them to use their memory skills, matching skills, about taking turns, and can be used to teach or reinforce counting skills. The educational aspect of a toy can be as important as a toy being fun for a child.
My daughter has played this game with my husband and myself as well as some of her young playmates. She has also played it alone, in this instance she is just using it to improve her memory and matching skills, as there is no opponent to win over.
I would recommend this game for the three to five year old range mainly, at this age, the educational aspect is important and they will have fun while they are learning.
Recommended:
Yes
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Location: New York
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