Another piratey-type game on the high seas, this one attempts to do something genuinely different with the genre and how I wish it had succeeded! Read on
First Impressions
There are several things that I immediately liked about this game that were different from the norm. Firstly, it actually had a storyline ok a bit hokum, but theres nothing particularly wrong with that. Secondly, instead of just getting a menu telling you what you could do while docked, this game actually lets you walk around, talking to people, etc, before you go back to your ship. Theres more of a true RPG element to Sea Dogs too you gain experience points as you go along, and can use them to upgrade your skills as you level up. These positive attributes of the game led to my expectations being raised only for them later to be disappointed.
Interface
The combination of keyboard and mouse for moving around the town was okay but seemed unnecessarily fiddly. While at sea, the controls are also somewhat fiddly, but as you can simply go to the map screen and set a course to follow, this isnt really a problem. The real problem came with the naval battles the commands just didnt seem to work at all sometimes, and boarding was obviously something the game just didnt understand rendering the whole piratey part of the game redundant..
Difficulty
Well, its hard to say. When you cant ever win (or lose, it seemed) a naval battle, whats the point of playing? I guess you could just try to do the quests etc that didnt involve any sea battles, but whats the point of this sort of game if you do that? Its a real shame as it all looked so promising.
(Note this may only be a problem with the game on Windows XP though I note that other reviews have mentioned several bugs too. I downloaded the latest patch I could find without any noticeable improvement.)
Aesthetics
Its old and rusty, but it still looks reasonable. The third person view of the town isnt too bad, though the character models are very basic and move stiffly. The ship models are quite nice and the effect of the sea bobbing up and down is good.
The sound samples are pretty good and dont suffer from clipping. The music is nice at first just why do these sort of games never have more than 20 seconds of music repeated over and over again!!!! (In the old game Pirates!, at least you had several different parts of Handls Water Music playing as you went along even if itw as through the STs creaky old Yamaha chip!)
Will You Still Be Playing it in 6 Months Time?
If it worked properly, Id say yes. But as it doesnt, Im saying no.
Is it Worth the Money?
Sadly, even on budget, the answer is no.
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Final Ratings
Graphics: -54 % - they look rather creaky nowadays, though certain aspects (such as the sea movement and lighting effects) are quite good.
Sound: - 71% - decent sampled speech and overly repetitive music sound familiar?
Playability: - 41% - it played okay until I hit a sea battle then it all just fell to pieces.
Longevity: - 21% - it would be great if it worked. But since it doesnt, Im not going to torture myself unnecessarily.
Replay Value: - 16% - youll play it until you realise it doesnt work then youll play it until you realise it wasnt a freak occurrence the first time
Value For Money: - 26% - even on budget, a game that doesnt work is a game that doesnt work.
Overall Rating: - 35% - I had such high hopes for this, but the title of Worth Successor to Pirates! Crown is still very much vacant.
System Requirements
Pentium II 233MHz, Windows 95/98/Me/XP
4X CD-ROM drive
3D Accelerator graphics card (memory not stated)
Windows compatible sound card
Mouse & keyboard; 650Mb hard drive
Links
Cutthroats - another pretender to Pirates! throne.
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