jeffs320's Full Review: Yu Gi Oh: Poc Yugi The Destiny for WIN 98SE, W2K, ...
To start off with, I played Everquest for about 6 years and loved it for most of that time. I had a rocky start with EQ because when I first started playing about 6 months after it was released the game had a pretty difficult learning curve. The quests were not very easy to understand, but rather would give an obscure reference to a giant in another area but would not give the name of said giant or what zone to find it in. Once I found some of the fan sites that had quest walk throughs and maps (originally EQ didn't have in game maps either), I fell in love with the game and put way too many days of real time into each character I had on my account.
After coming home from a year in Afghanistan in 2005, I tried to play EQ again, but they had added 4 expansions since the last time I played and the game had lost the attraction that it once had to me. So my wife and I tried Everquest 2 and didn't like it much, and we eventually decided to give World of Warcraft a try. That is the background leading up to my review of WoW...
As opposed to the original release of EQ, WoW is very user friendly. You start in a "newbie" area with simple quests and plenty of in game tips to explain the interface. The quests are written very descriptively to give you exact areas to go for which monsters you need to kill to complete the quest, and I have rarely had to look up a quest on www.thottbot.com to be able to complete it. The quests are designed with a specific story line for each race you can play, and the quest givers point you to a new area with higher level quests and monsters as you finish the quests in their area and level to the point where you need to find a new place to hunt. This was a very nice touch because in Everquest you had to either experiment with finding a new place to hunt or ask other players, and if you have ever played a MMORPG you will know that other players have a tendency to call you a "noob" or give you the wrong information just to make themselves feel better about their gaming skills.
The Player vs. Player aspect in WoW was put together very well also. In EQ if you wanted to play on a PvP server you could be attacked anywhere in the world (outside of cities anyway) at any time, and it made it hard for low level players to learn how to play the game when high level players would come into the newbie area and slaughter them. Dungeons were also a pain in EQ on a PvP server because another group could come down and kill you and your friends and take the area you had been working on just in time to get to the dragon or whatever it is you were working toward. In WoW this has been corrected through the use of different types of areas and with instances. All the areas around newbie zones are controlled by your faction, either Horde or Alliance, and your PvP "flag" is not turned on by default in these areas. If you travel further from the city, you will reach a "Contested Area" where everyone's PvP flags are turned on automatically and it is like the Wild Wild West, you can attack anyone and they can attack you. If you go to the zones controlled by the opposing faction then your PvP flag will be turned on but theirs will not be on unless they attack you first, and so you can't just go harass new players. Instances fixed the world PvP problem of dungeons by making the dungeon only accessible to your group...what this means is that your group goes through a portal into the dungeon, and another group uses the same portal to get an identical dungeon but they have their own and so do you, thus no one can sneak up on you in the middle of an instance and kill you and steal your mobs.
The game itself is much easier to understand than Everquest was, and you don't have to block out several hours to play in order to accomplish anything. You can literally log in and play for 30 minutes and feel like you got somewhere in your questing, or just go to a PvP arena and kill other players for honor and bragging rights. This is great because if you have kids in the house you know that you can't tell them "Daddy is playing a game right now, I will play with you in 3 hours when I finish this."
The only bad thing I have noticed is that the game tends to attract a lot of immature children, which is a definite downside. Being petitioned to a GM is more of a joke than a threat in the game, as opposed to Everquest where the GM's would actually ban your account for offending people or talking about inappropriate things. It makes me miss the "good old days" of Gestapo type tactics by GM's to keep everyone playing nice - I hated it then, but after seeing the alternative I think that WoW could use a bit more control over the players.
Blizzard's second expansion pack to its massively popular World of Warcraft MMORPG, Wrath of the Lich King centers on the harsh and forbidding contine...More at eCOST.com
World Of Warcraft lets players experience the lands of Azeroth from a newer, in-depth perspective. They'll discover new lands and take on epic quests ...More at J&R Music and Computer World
World of WarCraft Baseball Cap World of WarCraft 14 day trial edition DVD Hello, you are bidding on 1 brand new, unused, beautiful, cool World of WarC...More at eBay
Epinions.com periodically updates pricing and product information from third-party sources, so some information may be slightly out-of-date. You should confirm all information before relying on it.