A dreams controller or a nightmare?
Written: Mar 05 '01
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Product Rating:
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Pros: unlike any other controller
Cons: That's not saying it's great though
The Bottom Line: It's no N64 nightmare.. but it's no cake walk either.
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| Childish's Full Review: Sega Controller for Dreamcast |
When I first tried out the dreamcast controller I was frustrated and angry. Nothing seemed to work right and analog really bothered me to no end. It was hard to learn and it had a kazillion buttons that could possibly be pressed from buttons to analogs to triggers to start buttons that if you want to continue playing and press start by you pretty well have to swing the controller up and hit yourself in your forehead.
Of course saying that I do recall when Sega Mastersystem had the start button on the system itself (Which was nothing more then a pain and Sega took forever to implement any kind of start button on their controller so I must say it's a pretty good start)
I figured this was probably the worst controller I had ever tried. Then I tried the N64 controller. All the sudden the fact you could reach the D-pad without having to move your hand right across the controller seemed like a good concept. I have to warn you I'm more a keyboard and mouse person being primarily a PC person (even that gets annoying).
Blue-Red-Yellow and Green make up your buttons on the face of the controller with nifty little markers much like you'd find on a keyboard to help you find the home row so you don't have to actually look down (Maybe it was sega's idea that if you didn't have to look at your controller you wouldn't notice the fact those colourful buttons are slanted which makes pressing them in sequences confusing for us 'Straight up' controller users.
Simple is good.. isn't it? Well this controller isn't simple it's quiet complicated and I sometimes wonder if it has more buttons then my keyboard does.
Now I've read some reviews questioning why they would put the cord coming out of the bottom of the controller. I'd have to respond to that as 'Your VMU goes in the top!' And it would be otherwise too crowded to put in the top. Now I think it might have a cool aspect to it if they made the VMU's bottom load (kind of like you were loading a pistol clip) but then you'd be stuck with the fact your VMU would be near the bottom of the controller.
As for VMU's it's rather a like and dislike situation. On one hand I like the features it provides. No more can the enemy guess your moves in games because alot more information can put on your VMU that you wouldn't want your buddy to see. (Much like in Sonic shuffle where your cards apear on your VMU)
On the bad side the fact you keep looking down at you VMU is partially the reason you get killed alot. "Hey Look at what my Nano is doing now!..... AAHH! dang it.. died again.. damn you Nano! Damn you to damn!"
Once you do get used to the controller it's not so bad though, but it's almost as hard to learn as to type which you might remember how hard it was to learn to type at first when your looking down at your keyboard and using the index finger approach to bang out the massive fraises as 'hi'
I think Sega ran into problems when they decided they wanted a controller that would set them appart from everyone else. They got it.. just they could have done better by doing something similar since they were trying to coax people from other companys over to their product.
If your looking for something new... and have big-ish hands you'll most likely be able to handle this one!
Recommended:
Yes
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Epinions.com ID: Childish
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Reviews written: 12
Trusted by: 5 members
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