xeno3998's Full Review: Legacy of Kain: Soul Reaver for Dreamcast
After ages this over-hyped, over-priced tedious puzzle crawler got released for the Playstation, and in the cutthroat gaming industry, that meant shovelware ports as far as the eye could comprehend. One of those shoddy ports was to the freshly successful Dreamcast. This was what sunk the Saturn, Sega CD, 3DO and Jaguar, all systems that had potential but were dragged down by the almighty dollar that EVERY SINGLE port is based on, gameplay, good translation? Bah, lets give 'em cleanly slow graphics, badly transfered audio files and a nice advertisement, those gullible idiots < gamers > will never suspect a thing! hahahahahahahahahaha!!!!
This is unfortunately the scenario with most of the idiotic decisions to port already &%(*&^ games onto neighboring consoles. This game is no different than any of the other garbage shoved onto the Dreamcast unwillingly. The graphics are pretty nifty < but then you gotta' have some differences between versions, instead of improving gameplay and possibly giving this licence some dignity, they decided upon the " ULTRA IMPORTANT area of graphics" and there you go, waste your money on that, may the hand of Zeus protect you from buying something more exciting, like a barrel of horse&^(* >, but the gameplay is just as irritating as ever.
Part of the reason gamers who've been gaming for more than ten years hate most of todays games is not because their skills suck, but because of the high frustration factor of endless winding hallways and stretching non-linear paths that only serve to confuse, and always bore the most. They enjoy the more uninvolving yet utterly FUN games such as Radiant Silvergun and Sweet Home < even though there was some plodding in Sweet Home >. How do I know this? I AM one of those gamers and I simply cannot stand this endless excercise in futility.
To start off, I HATE BLOCK &^%#in' PUZZLES! They are the utmost primitive variation of game length enhancement. They dumb everything down and when they're clumsily programmed so that you don't know that that ugly pixel swamp plastered on the wall is actually a switch to make the boxes fly around as though gravity had excused them for the day, you get stuck with the game forever, wasting time running through the rooms over and over and over again fighting the same goddamned regenerating enemies until you feel as though 187 against Eidos programmers for releasing this *^%* is not such a bad idea.
I applaud anyone with the courage and < I guess you could call it > skill to get through this game, but the only thing that your showing to the industry is that your a pawn to bad gaming. In the hours that you wasted with this awful game, you could have easily played a more enjoyable, linear < or FUN > game ala Medal of Honor. For anyone considering the purchase of this monstrosity, all I can tell you to do is THINK FOR ONCE!!
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