MrBibbledog's Full Review: Soul Calibur for Dreamcast
Well, I wasn't even going to bother writing anything, since I'm almost certain by now you must have heard great things about this game. So I guess I'm only adding my two cents to solidify this game's greatness.
And great it is, my friends.
I never thought they'd top Soul Edge. For the last few years, that game alone reigned supreme on my favorite list of "two-player @$$-kicking" games. Tekken 3, while improving on graphics and other things, lacked the style and grace and...well, yeah, the WEAPONS -- that made Soul Edge so FUN.
Enter Christmas, and my little brother's gift, which was, you guessed it, a Dreamcast. (I'm still trying to figure out how he managed to get that, while all I got was a lump of coal and a razor...) Of course, I bought him -- or, rather, myself -- Soul Caliber. I had heard great things, seen great things -- I was already hooked, but still a little skeptical that it could be better than Edge.
But, my friends, it is.
And if I were you, I'd stop reading this review RIGHT now, and go out and buy it. (Well, ok, vote for my review first, then go. <smirks and winks>) Don't ask any questions, just do it. You'll be better off for it. I promise.
For those of you still around, I'll elaborate:
Caliber's graphics alone make it a wonder to behold. I remember thinking, way back in the day, how incredible Edge's graphics were, and how they couldn't possibly get much better without being REAL. Of course, now I laugh at myself for saying that. (Or, rather, others laugh at ME.) Anyway, the game LOOKS gorgeous. Buy it just to look at it.
Not only are the graphics superb, but the gameplay itself "is like budda'" <in his best (and worst) Mike Myers impersonating an old Jewish woman impression.> The setup flows; there's no vishklempting (ie - annoying loading screens); and the controls are so silky smooth you may never be able to play another fighting game again without an amount of frustration.
I'll tell you, I tried, but I'll never be able to play Soul Edge again. It, by comparison to its sequel, sucks so much as to not even be worth owning anymore. It's like 8-bit Nintendo to a modern PC. Or worse, Atari even.
And forget 2D fighting games altogether. This game may seal Capcom's doom. (And for you Powestone fans, I'm sorry to say that you may find yourself sickened by the simplicity of that game once you play Caliber...)
It is, however, a violent game, if only by its nature. Now, can you blame it for that? I can't. But I'm sure some can, and that's fine. If they don't want their little kiddies growing up to be sword-toting samuris or axe-wielding demons, more power to them. But I, myself, find the violence level minimal. My 9 year old brother can play it. There's no blood, no violent, gory deaths like Mortal Combat. Smart move on Namco's part. It'll sell more that way.
Final Thought: If you don't buy this game, I have nothing but pity for you.
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