another good heaping helping of classic fun.
Written: Dec 02 '00
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Product Rating:
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Pros: classic games, plentey of things to unlock, the classic mode graphics are recreated perfectley, and the new modern game graphics are just a joy to look at, simple enough for small kids to enjoy
Cons: the games are repetive, in classic mode all it does is beep so this will definatley get you throttle if you play it out in public.
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| tommy_lop's Full Review: Game and Watch Gallery 2 for Game Boy Color |
Before Nintendo came out with the Game Boy they had game and watch. The games where simplistic but fun at the same time. Just for nostalgia inducing reasons Nintendo has remade 5 more of their most popular game and watch games on the game boy color.
Not only have they done that but they each now have a sheik new modern from which to play. The modern mode has cameos from one of Nintendo’s greatest mascots, Mario. Prepare yourself for another heaping of classic fun in game and watch gallery 2.
Graphics.
Classic: These games have been terrifically redone in the graphics department, to look and feel the way they do on those old hand helds. The sprites that move are dark and jump around just like those old games. The things that are back ground and for scenery have a very painted color in there look (Note: old classic portable games like these had there background painted in the back of the screen). The end result makes you feel like your playing one of those old games, this of course has it’s bad sides, the constant jumping around of the characters can be confusing especially when the game speeds up. The frames aren’t has smooth has modern games, so this can get you into trouble.
Modern:
The graphics in modern mode are bright and cartoonish just like all Mario Bros games. The animation is has smooth has you can get, even though you can only usually be in 3 or 4 positions on the screen it won’t bother you, Mario and company move around quickly and smoothly. This is a big transition from the constant jumping around of pictures done in classic mode.
How big a dive does the color take if I am on a super game boy:
If you are using a super game boy and are wondering how big a difference there is in the color, here is what I have to say.
Classic: I actually have to say that the classic mode is better play on a super game boy. The main reason is that the border of the super game boy is that of the border of a classic game and watch game. The rest of the stuff is in the same color and detail has the GBC. So there is no real difference between the two except a border.
Modern:
Has usual the colors on this one consist of black, white, and what 2 shades of whatever other color they can throw in. While the colors aren’t ugly, there just not has pretty to look has on the GBC. Also the backgrounds aren’t has detail. For instance in a game called Parachute (get to the game in a minute) there is a great big well-painted picture of castle for a background on a GBC. On a Super Game Boy, you get a few lines that outline what may look like a castle. If you are planning on playing modern mode then I suggest either buying a GBC, or borrowing one from a friend.
Sound:
Classic:
Well to put it simply beep, boop, bleep. That’s all you will hear in classic mode, the reason why is that all the old hand helds did was make a beeping noise whenever something was happening. While classic game purist will find this enjoyable, the people around them will probably want to throttle them.
Modern:
The modern mode actually has background music and other sound effects other then beep. Just like other game boy games the music fits into the game, just don’t expect other people to enjoy listing to it.
All though you won’t get hurt has bad if you have your game boy sound crank up on modern mode then you will if you decide to annoy everybody with the classic mode sound effects.
Game play.
There are 5 games to play from each with there own modern or classic game play. The point of the game is to see how high a score you can get, the objectives are a little repetitive, but get fast and will keep you on your toes when you get into the harder modes.
Parachute:
Modern:
Your Mario in a rowboat the objective of the game is to collect all the Toads, Yoshis, and DK’s that are falling out of the air ship. Be careful though because they all fall at different rates. Another thing to notice is a cannon on the right side of the screen, if a person you are trying to catch hits that they can be catapulted any distance across the screen.
If you miss a person they will be chase by a huge fish that is in the water and saved by Lakitu. If you miss 3 people it’s game over. You can also get a 5 points bonus every 100 points (1 pint per person you catch) by catching an egg with a star in it, and then catching the star that is thrown out of the cannon. However if you catch a ghost a bomb will be shot out of the cannon you don’t want to catch this or else it will count has a miss person.
Classic: You are a little guy in a rowboat catching people that jump out of the helicopter. Each person counts has a point. Like the cannon in Modern mode there is a tree which they can get stuck on for a random amount of time, watch what is happening if the happens. The same rules apply has modern, if you miss 3 people it’s game over.
Helmet
Classic: The whole point of the game is to get your guy from one side of the screen to the other without getting hit by the falling objects. Every time you do this you get 5 points, you also get a point for each item you dodge. If three objects hit your guy it’s game over.
Modern: This time you have to guide Mario pass a koopa that is throwing hammers at him. This time the game is a little different there is a switch that appears in the screen and when you hit the switch coins appears. Mario gets one point for every coin he collects, on top of that the bonus he receives for walking thorough a door depends on how much coins he collects. The more coins he collects the more bonus points however there is a catch, the more coins Mario collects the slower he becomes. Has with classic if Mario gets hit with three of the objects the koopa is throwing at him it’s game over.
Vermin.
Classic: In this one you are a little guy with 2 hammers, the point of the game is to whack moles that come out of the ground. If a mole makes it all the way up it counts has a lost live so be careful.
Modern: This time you are Yoshi guarding a bunch of eggs from ghosts, shy guys, and koopa troopas. Move around and bop em with a hammer to get rid of them. If they manage to break an egg it’s game over, each egg can take 3 hits.
Chief:
Classic: This time you have to keep the food off the floor by getting underneath it and hitting it with a pan. To make things difficult there is cat on the left side of the screen which will grab food every once in a while and hold it up in there and then re-release it at random, this will screw up your timing so be careful. If three pieces of food hit the floor then it’s game over.
Modern: In this one you are Princess toadstool and the point of the game is to catch food that chef Mario and Luigi throws out. After you have hit each piece of food a certain amount of times it will turn brown, turn around and let it go in to Yoshis mouth (Yoshi is always on the opposite side you are on). If you give Yoshi enough cook food something will happen for a big bonus. Be careful not to give Yoshi burn or uncooked food or else you won’t get your bonus. Has with classic mode if three pieces of food hit the floor and not into Yoshi’s mouth it will be game over.
DK.
Classic: all though the idea is roughly the same idea has the arcade which is climb to the top of the tower and bonk Donkey Kong on the head, the way it’s done is completely different. Climb to the top and hit a switch, which will activate a crane. Run over and climb on the crane and take a piece out of the platform DK is standing on. Repeat until all 5 pieces are gone and Mario knocks DK on his head.
Modern: your Mario again for this one, except this time he look more like the Mario we all know and love instead of just some small black sprite. The idea is still the same climb up the stage and pull a switch, and then use what ever appears to get to the door on the top. If you do it 5 times DK falls on his head, but the levels do change when DK falls on his head. There are 3 levels which to play, and the things that happen when you pull the lever change from stage to stage. One stage it’s a rotating platform, next a platform on a swinging vine, and another a stair of clouds that reappear and disappear. The way you get on and get off these platforms change from stage to stage so be careful.
Replay:
Lets face it judging classic games when it comes to replay value is hard they don’t last long and are repetitive, but there games you know you return once the newer 3d games get to be a headache. Still to help the replay value Nintendo has added in several things you have to unlock in order to truly say you have mastered the game. This includes a music test, museum gallery, and even a whole new game you have to unlock. You unlock things by how many stars you have, each time you get a high score of about 200 or every other 200 points pass that (in other words 200, 400, 800 etc) you get a star.
While I will guarantee you that this game won’t be in the back of your game boy has long has a game like Zelda or Pokemon, it will however keep you good company on short road trips. Also another thing that is good about it is that it simple enough for kids too young to play Zelda and Pokemon to understand and play it.
Recommended:
Yes
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Epinions.com ID: tommy_lop
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Member: tommy
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About Me: Ran over a grandma, punched a kid, and still diden't get a PS3. (just kidding.)
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