Pros: Replay value, graphics, sound
Cons: Odd holes in the plot, but otherwise good
Upon reading the reviews of the game in Nintendo Power Magazine, the game Blast Corps looked like an interesting concept. You destroy buildings to clear a path for a runaway nuclear carrier (which looks more like a firetruck to me). I rented the game and I was hooked!
At first, it would seem that the gameplay would become redundant, but not so is the case. Instead, there is always a new challenge waiting for you. The challenges, aside from clearing the path for the carrier, include destroying everything, collecting RDUs (these little light things that go "Whom!" when you drive past them), races, and more.
As you progress in the game, these challenges become more bizarre and intense. The end (and I won't spoil it for those who haven't played it), and I mean the very last challenge of the game, is nearly humanly impossible. I haven't done it, and I used to play this game like mad, many nights until the early morning. That said, the game is highly addictive, and should not be played by anyone who takes schoolwork seriously.
I have noticed some oddities, but then again, I really like to explore every square inch of the levels.
1) On the Glory Crossing level, if you follow the path of the carrier to the end, you will see that the carrier will crash into a mountain range. Of course, the level ends before this point and you cannot actually get to the range, but you can see it in the replay screen.
2) On the Oyster Harbor level, there is a similar situation. After you get past the final building, the island abruptly ends. You can drive there and see. So what? The carrier falls off and goes into the water?
3) Lizard Island level has roads but no buildings. The map is actually that of Glory Crossing, but with volcanoes and stuff. Who built the roads?
4) I noticed this in Ebony Coast, and Magma Peak. If you get to a spot where the camera gets closer to you while flying the J-Bomb jetpack, immediately blast upward and turn teh camera so you can see the edge of the level. You'll see the water end and there will be sand after it, so the big ocean you think you're flying over turns out to be in a giant bathtub. It may take a couple of tries to get it but it's pretty weird.
5) On Ebony Coast, if you follow the road where the transport came from you'll find that it just ends at a cliff wall. So how did the carrier get there?
There are other "holes" such as how the carrier can go perfectly straight and line up with the road at the end of a level. How about the fact that if the carrier is driving straight, then why does the game level selection map have you jumping all over the place? Also, the game is supposed to be set on Earth, but the world map looks nothing like it.
Ok perhaps I've been reading into it way too far. Nonetheless, it's a really good game because of the replay value. You will keep trying "once more", which turns into 2 more tries, then 5 more tries, and then the whole night is spent playing.