Sixpack's Full Review: Destruction Derby for Nintendo 64
Stock car fans know that the ultimate no-no in the sport are driver door collisions. Not so in this game. This game is about wanton destruction of your opponents. You are awarded points based on your collisions; the nastier the better. If you "kill" the opponent's car (I'm assuming the driver somehow escapes from the car after a head-on collision in which his vehicle blows up upon impact) then you are awarded even more points. During a race, in which you will be surprised to know that there are cars racing towards you and vice versa, it is up to you to score as many hits or kills as you can; getting to the finish line doesn't work in this game as there is no finish line. There are 11 other cars on the track and you will be notified when one of those cars bites the big one. Your damage meter lets you know how you are doing, as does the real time damage on your car. Door will be dented, brake lights will be smashed, hoods ripped off and smoke will billow from the engine when it's darn near closing time. However don't despair if there are 5 cars left and you are on your way out. As long as you've scored enough points, you can still come in first. Once you blow up, the computer finishes the game for you (quickly thank goodness) and tallies up the points.
Destruction Derby 64 has 3 racing modes to choose from: World Championship (play through all of the tracks to become the best), Arcade (pick a track and lay down the smack), Time Trial (focus on speed rather than demolition), Multiplayer (Deathmatch, Destruction Race, Bomb Tag and Capture the Flag). Although the Time Trial is a good way to look for some shortcuts without fear of not making a checkpoint during a race, it still pales in comparison to the demolition modes. Let's face it, you can race in any racing game available on the N64, but how many can you dish out vicious head-ons? I found the World Championship mode to be my personal favorite. It's the deepest game available out of all of the modes and will keep you entertained the longest, outside of Multiplayer, of course. The Multiplayer games were a blast, and I was surprised at how well the frame rate performed using the ¼ sized screen. A nice bonus is that during the Multiplayer games there are other cars on the track as well, so you can practice all alone while getting used to the small screen and still compete against CPU controlled opponents. This is one of the first Multiplayer games that did not give me a headache!
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