Pros: Excellent view of the OpenGL language. Source code and sample programs contained within chapters. Cons: Code relies heavily on the GLUT library, no cd w/samples provided.
As most psychologists would tell you, “we all learn from experience.” If it is experience you are looking for, then this book has plenty of it to give away if you are willing to put a genuine effort into it. The book starts out with the basics by...
Pros: Clear, concise writing style. Great as a reference. Cons: Not the best for newbies.
The OpenGL Programming Guide, written by the OpenGL ARB (Architecture Review Board) may not be the best book for first learning OpenGL, but it is the only book you'll need as a reference to the basic OpenGL functions. It teaches using the GLUT windowing...
Pros: the most comprehensive reference out there, as far as I know.... Cons: not meant for beginning programmers
I am programming in Visual C++ this summer, and rely heavily on OpenGL and glut. Let me tell you there is NO WAY I could have gotten as far as I have without this indispensable reference. Let me emphasize the fact that this is a reference...it's really...
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