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Key Information
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| Authors: |
MATT PHARR |
| Editors: |
Randima Fernando |
| Nonfiction Category: |
Computers |
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Book Editions
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Format: Other - PACKAGE, 814 Publisher: Addison-Wesley (March 04, 2005) Measurements: 9.5"(h) x 7.75"(w) x 1.5"(d), 3.35 lbs. ISBN: 9780321335593 |
| More Information |
| Details: |
<P><BLOCKQUOTE>"<i>GPU Gems 2</i> isn't meant to simply adorn your bookshelf-it's required reading for anyone trying to keep pace with the rapid evolution of programmable graphics. If you're serious about graphics, this book will take you to the edge of what the GPU can do."<br><br><b><i>-Remi Arnaud, Graphics Architect at Sony Computer Entertainment</i></b></blockquote><BLOCKQUOTE>"The topics covered in <i>GPU Gems 2</i> are critical to the next generation of game engines."<br><br><b><i>-Gary McTaggart, Software Engineer at Valve, Creators of </i>Half-Life <i>and</i> Counter-Strike</b></blockquote><p>This sequel to the best-selling, first volume of <i>GPU Gems</i> details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, s |
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