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Product MPN
|
| MPN: |
GCUBEPLATINUM |
|
Key Features
|
| Console Type: |
Home Console |
| Platform: |
GameCube |
| Processor: |
485 MHz IBM PowerPC "Gekko" |
| Installed Memory: |
40 MB of 100 MHz SRAM+DRAM |
| Gaming Type: |
Online Gaming · Multiplayer Gaming |
|
Processor
|
| Processor type: |
IBM PowerPC "Gekko" |
| Processor Speed: |
485 MHz |
|
Memory
|
| Installed RAM: |
40 MB |
| Installed Cache Memory: |
256 KB |
| Memory Bus Bandwidth: |
2.6 GB/sec |
| RAM Speed: |
100 MHz |
| RAM technology: |
SRAM+DRAM |
|
Display
|
| Max. Resolution: |
1280 x 720 |
|
Graphics
|
| Graphic Processor: |
ATI Flipper |
| Graphic Processor Speed: |
162 MHz |
| Fill Rate : |
0.65 Million pixels/sec |
| Polygons Per Second: |
12 Million |
| Max. Number Of Colors: |
17M Colors |
|
Storage Type
|
| Optical Drive Type: |
Nintendo Gamecube Disc (8 cm) |
|
Audio
|
| Audio Support: |
3D Sound Support (64 3D Channels) · Macronix 16 Bit · ADPCM encoding |
| Audio Out: |
Line Out · Digital Out (Optical) Connector |
|
Technical Features
|
| Communication Type: |
56 Kbps Modem |
| Controller Pad Ports: |
4 |
| Expansion Slots: |
Memory Card Slot x 2 |
| Input / Output Ports: |
4 x Game Controller Port · 2 x Serial Port · 1 x Parallel Port |
| DVD Movie Playback: |
No DVD Movie Playback |
|
Dimensions
|
| Height: |
4.3 in. |
| Depth: |
6.3 in. |
| Width: |
5.9 in. |
| Weight: |
3.5 lb. |
|
Miscellaneous
|
| Supplied Accessories: |
AC Adapter |
| Release Date: |
November, 2001 |
| Product ID: |
54098689 |
| More Information |
| Details: |
Though it looks like a toy, don't be fooled: the Nintendo GameCube is a powerful video game console that rightly deserves its place among the other next-generation game systems. In fact, its playful, appealing design and small size (the unit is a not-quite-cubed 6 inches) aren't the only features that set it apart from the others. For starters, Nintendo has quite clearly made this a game-only machine. It doesn't try to play your CD collection, run your movies, read your e-mail, or store your MP3 files. The company has concentrated its efforts on games. All the prelaunch titles we've seen play smoothly, with bright, fast graphics and great sound. Nintendo says its engineers have removed traditional bottlenecks that have, in the past, slowed down processing. New components designed by IBM and MoSys, as well as a large-capacity secondary memory cache, keep instructions moving through the system's microprocessor (MPU) at peak levels. |
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