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Key Information
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| Authors: |
Ron Fosner |
| Nonfiction Category: |
Computers · Games · Mathematics |
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Book Editions
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Format: Other - PACKAGE, 350 Publisher: Morgan Kaufmann Pub (December 31, 2002) Measurements: 9"(h) x 7.25"(w) x 1"(d), 2.15 lbs. ISBN: 9781558608535 |
| More Information |
| Details: |
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs? -but in real time. Here is a book that will bring this cutting-edge technology to your computer.<br><br>Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.<br><br>A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.<br><br>* Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9<BR>* |
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